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In May of 1990, three high school students from the remote town of Cull, Maine are found dismembered in a seemingly demonic ritual. Jason, a recluse resident and former patient of the now abandoned Cull State Asylum, has become the prime suspect. Himself, and several other town folk who have been threatened by the ensuing witch hunt, have retreated into isolation in the dense forests surrounding the town. It is now October, temperatures are dropping and the days are growing shorter. Jason returns to the town in the hopes that the murderer has been found and can obtain goods for the coming winter. What he finds instead is a town completely empty of life. Cars are abandoned and the homes are broken into, but no bodies are found. Desperate messages written on buildings and blood found on walls tell him that something hellish has invaded his small town and it is spreading. With the sun setting, Jason realizes there is now something hideous stalking him.

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Rescue from the Dead Kickstarter Launch Trailer

Rescue from the Dead Kickstarter Launch Trailer

News

Check out our recently launched Kickstarter trailer which gives overview of gameplay.

Flaregun Working in Game

Flaregun Working in Game

Feature

Flaregun now working in game as a means of signaling for suppplies, or potentially airlifted rescue.

Progress Update!

Progress Update!

News

Improvements to Vegetation, new weapon added (AK), Zombie AI made to allow them see player from greater distance, track further.

Combat and Vehicle Updates!

Combat and Vehicle Updates!

News

Did a test run fighting a lot of zombies and using vehicles as a means of escape.

First Vehicle Working in Game!

First Vehicle Working in Game!

News

Got our first car going in Cryengine 3, just a beat up piece of junk, but its actually a lot of fun to drive thanks to CryTek's fantastic physics system...

New "Poster" and Logo

New "Poster" and Logo

News

The logo was made first, we wanted something that represented the creepy wilderness feel of the game. We decided to make a movie poster style logo as...

Cull Update 12/2016: New AI, Combat, Buildings

Cull Update 12/2016: New AI, Combat, Buildings

News

Creating unique AI to make combat more challenging and interesting!

Animation/Lighting Updates+Cryengine Indie Fund Submission!

Animation/Lighting Updates+Cryengine Indie Fund Submission!

News 2 comments

New Animations and lighting really make a difference to the overall feel of the game! We are also in the ongoing CryEngine Indie Fund Contest!

Cull Development Update September-2016

Cull Development Update September-2016

News 2 comments

New Characters added and environment improvements!

Melee Weapons Update!

Melee Weapons Update!

News

We see our main character Jason with a metal axe he found in a barn

Importance of Detailed Textures To Reduce Polycount

Importance of Detailed Textures To Reduce Polycount

News 1 comment

I think one of the biggest mistakes that myself and many other new 3D modelers make is going for too much detaile in 3D, and not spending the time to...

First Character Working In Game

First Character Working In Game

News

After months of modeling in Blender, tutorials on Rigging in 3DS Max, and reading up on importing to CryEngine, finally have the main character "Jason...

Using Abandoned Homes for Source Material

Using Abandoned Homes for Source Material

News

The town of Cull, Maine has been falling apart for years before our protagonist, Jason, returns home. Naturally the best source material for modeling...

Recruitment Thread on CryDev

Recruitment Thread on CryDev

News

Figure I would link my recruitment thread I posted on CryDev a few weeks ago.

Metropolitan State Hospital

Metropolitan State Hospital

News

I visited the now closed Metropolitan State Hospital in Waltham, MA. This is the only building left that hasn't been demolished or renovated into apartments...