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MORE THAN A TOWER DEFENCE - Cubelander is a tower-defence game mixed with resource management, where you defend the sacred cubeverse against hostile forces, and discover the singularity that is summoning these geometrical invaders. Immerse yourself inside Symmetria and find the backstory behind every faction. Not everything is as it seems...

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The Update that will REIMAGINE the tower defense genre.

News

I'd like to begin by answering a few questions.

No, we haven't died. We haven't given up on Cubelander yet. We've been spending our time cooking up a huge update for Cubelander that will defy every expectation of a tower defence game. We can't wait to share with you the features of the upcoming major content update.


First up is the revamped tower select! It's been refitted so you can not only equip your TOWERS but also bring different spells, and DEFENDERS.

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We're also including a few quality of life changes, with "Use Previous Loadout" and "Clear", to streamline this process.


And well... you might think

Spell select? Isn't there only one spell?

Not anymore.

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Make yourself acquainted with Cripple, a new spell that applies an escalating slow and attack penalty on all enemies on the screen.

While orbital strike's effects are instantaneous and deal a huge blow to enemies on screen, Cripple is more sneaky, taking time to set in and reduce enemies to nothing more than punching bags over a few seconds!

There's also more spells to come... but you're going to have to check out the game when v1.2 releases for it!


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Remember this? (Spoiler alert)

It's the one and only level in Geometric Void, where you show down against Mrithus, the evil void cult overlord. Well.

We're going to add a few more levels to the world in the post-game, where you can return to the precarious depths of the void and fight invigorated void spawns! (WARNING: Not for the faint hearted)

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"It is said that even the boldest adventurers dare not to enter the cosmic graveyard"


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We often make changes to the towers and defenders in the arsenal each update so that the game is fresh to play.

The Ballista and Toxic Sentry have felt neglected for a while. And it's about time we gave them some love.

When can you ever find a mechanical metallic ballista that fires energetic bolts that pierce armor?

Only in Cubelander -

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The Ballista acts as a counter to armored enemies such as the Spherium! Watch out if you're armored, because the Ballista ignores a portion of enemy armor on hit!

And last but not least, and with a little less green:

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The new toxic sentry, has the same function: poisoning enemies on hit. But now it looks a lot more toxic and dangerous and a little bit less bright-green. (It's no longer jealous of the other towers)


And we're not done yet. But, we'd like to keep our posts relatively short. If you want more Cubelander related things, you should check out Cubelander on Steam at the link below:

Store.steampowered.com

Can't wait? We can't either.

- Hyperreal Games

Weekly Cubelander Game Development

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Hey everyone, glad to see you all again with our weekly development update of our indie game Cubelander! We've just been once again making our graphics presentable as a whole steam game, and doing the rest of our campaign. We've also been working on our user interface to make it more responsive, animated and interactive!

If you want to check out the game on Steam: you can do it here!

We've started by making our tower unlock panel. This panel triggers whenever you unlock something new - it's meant to be exciting, and show a brief description of the tower you just unlocked - what do you think?

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This is still a work-in-progress and things are subject to change

We've also retextured the landscape of our third world, making it look more snowy and icy. We're yet to add more details which we will do some time in the future, but for now here is the new third world stuff - we hope you think it is an improvement:

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More blueee

Last of all, we've continued with a new enemy panel, where you can see new enemies and get a brief overview of their weaknesses and strengths. This is a work-in-progress and we can't wait to show you more of this panel

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Anyways, that's it for today - if you have any suggestions for our UI, leave it down below! Thanks for checking out Cubelander! If your interested, check out Cubelander on Steam at:

This link!

Feel free additionally to join our discord server at: this link!

- Hyperreal Games

Another Cubelander Dev Update!

News

Hi everyone, we've been working hard behind the scenes to buff up our graphics, and complete more levels and finish up our gameplay! If you want to check out the game on Steam: you can do it here!

We've buffed up the graphics for the third world, Frozen Frontier! We've made the ice terrain look more bluey, and added an atmospheric effect into the level! What do you guys all think?

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More snow, more blue, looks good on your eyes when you have to retry this level from losing 5000 times!

We've also made further buffs to the climactic finish of the game! Everything void has been given more voidlike features, and the towers have been getting more vfx-ey to make you feel in power while you destroy the enemy! We've made enemy shields shinier, and we've made the landscape more purple! What do you guys think?

RTX: ON

Finally, we've released some gameplay of our game - here's a really unique video of level 2-3, The Counter! In this level, your only allowed to build a SINGLE tower, and you'll have to constantly replace that tower to counter the enemy type the game throws at you! Check it out below:

Anyways, that about it for today! If your interested in the game, please check out our game on Steam at:

On steam! (click)

On Discord! (click)

Cubelander Dev Update

News

Hey everyone, we've made a few more updates to our game last week - if you want to check out our new steam page, you can do it here!

We've added SPELLS into the game, powerful one-use abilities that can be used to turn the tide of a battle! The first spell we've made is the Orbital Strike, a powerful barrage that damages all enemies on screen - it has a long cooldown though, so use it wisely!

Cubelander Spell

The enemies will not stand a chance against these spells


Finally, we've been finishing up the first chapter gameplay! We're aiming to release a demo sometime soon in the future - but here's a screenshot of the 2nd last level! We've really tried to build up the thematic of the summit of a frozen mountain - what do you guys think?

cubelander

Tried really hard on this one xd


Anyways, that about it for this update! If your interested in the game, please check out our game on Steam at:

On steam! (click)

On Discord! (click)

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