MORE THAN A TOWER DEFENCE - Cubelander is a tower-defence game mixed with resource management, where you defend the sacred cubeverse against hostile forces, and discover the singularity that is summoning these geometrical invaders. Immerse yourself inside Symmetria and find the backstory behind every faction. Not everything is as it seems...
COUNTLESS PLAYSTYLES - Will you spend your money on full defensive capabilities, build up your resource economy to sustain your defence, or rely on faithful defenders to do the job? Cubelander also makes a normally-boring tower defence map into a full on battlefield, with enemies, defenders and towers all interacting seamlessly amongst each other.
INTERACTIVE MAPS - Fight inside 4 unique environments! (We're not going to spoil), and overcome the unique challenges of each environment, and use the track to your advantage. Defeat each kind of enemy, which each possess a different, significant threat to the safety of your cores!
EASY OR... INFURIATINGLY DIFFICULT - Adjust the difficulty of the game as you wish. Play on Casual for a laid back experience, (or for the lore) or play on Invictus mode and have to re-learn the game again! (Only for the most cunning). Test your strategical prowess in elite special stages!
This game designed is for EVERYONE. Whether you are a tower defence champion or just a casual player, the game has something for YOU. A complete beginner would feel totally comfortable starting at 1-1 on casual mode, whereas a pro may go for that Invictus 3-S (hardest level on the hardest difficulty) Nothing is unbeatable with enough tower enhancements!
Hi everyone, we've been working hard behind the scenes to buff up our graphics, and complete more levels and finish up our gameplay! If you want to check out the game on Steam: you can do it here!
We've buffed up the graphics for the third world, Frozen Frontier! We've made the ice terrain look more bluey, and added an atmospheric effect into the level! What do you guys all think?
More snow, more blue, looks good on your eyes when you have to retry this level from losing 5000 times!
We've also made further buffs to the climactic finish of the game! Everything void has been given more voidlike features, and the towers have been getting more vfx-ey to make you feel in power while you destroy the enemy! We've made enemy shields shinier, and we've made the landscape more purple! What do you guys think?
Finally, we've released some gameplay of our game - here's a really unique video of level 2-3, The Counter! In this level, your only allowed to build a SINGLE tower, and you'll have to constantly replace that tower to counter the enemy type the game throws at you! Check it out below:
Anyways, that about it for today! If your interested in the game, please check out our game on Steam at:
We fixed some more stuff - added spells, powerful single use abilities!
It's a work of art that looks like a lightshow (not really) (maybe).
Highly strategized tower defence gameplay like you've never seen before!
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