MORE THAN A TOWER DEFENCE - Cubelander is a tower-defence game mixed with resource management, where you defend the sacred cubeverse against hostile forces, and discover the singularity that is summoning these geometrical invaders. Immerse yourself inside Symmetria and find the backstory behind every faction. Not everything is as it seems...
COUNTLESS PLAYSTYLES - Will you spend your money on full defensive capabilities, build up your resource economy to sustain your defence, or rely on faithful defenders to do the job? Cubelander also makes a normally-boring tower defence map into a full on battlefield, with enemies, defenders and towers all interacting seamlessly amongst each other.
INTERACTIVE MAPS - Fight inside 4 unique environments! (We're not going to spoil), and overcome the unique challenges of each environment, and use the track to your advantage. Defeat each kind of enemy, which each possess a different, significant threat to the safety of your cores!
EASY OR... INFURIATINGLY DIFFICULT - Adjust the difficulty of the game as you wish. Play on Casual for a laid back experience, (or for the lore) or play on Invictus mode and have to re-learn the game again! (Only for the most cunning). Test your strategical prowess in elite special stages!
This game designed is for EVERYONE. Whether you are a tower defence champion or just a casual player, the game has something for YOU. A complete beginner would feel totally comfortable starting at 1-1 on casual mode, whereas a pro may go for that Invictus 3-S (hardest level on the hardest difficulty) Nothing is unbeatable with enough tower enhancements!
I'd like to begin by answering a few questions.
No, we haven't died. We haven't given up on Cubelander yet. We've been spending our time cooking up a huge update for Cubelander that will defy every expectation of a tower defence game. We can't wait to share with you the features of the upcoming major content update.
First up is the revamped tower select! It's been refitted so you can not only equip your TOWERS but also bring different spells, and DEFENDERS.
We're also including a few quality of life changes, with "Use Previous Loadout" and "Clear", to streamline this process.
And well... you might think
Spell select? Isn't there only one spell?
Make yourself acquainted with Cripple, a new spell that applies an escalating slow and attack penalty on all enemies on the screen.
While orbital strike's effects are instantaneous and deal a huge blow to enemies on screen, Cripple is more sneaky, taking time to set in and reduce enemies to nothing more than punching bags over a few seconds!
There's also more spells to come... but you're going to have to check out the game when v1.2 releases for it!
Remember this? (Spoiler alert)
It's the one and only level in Geometric Void, where you show down against Mrithus, the evil void cult overlord. Well.
We're going to add a few more levels to the world in the post-game, where you can return to the precarious depths of the void and fight invigorated void spawns! (WARNING: Not for the faint hearted)
"It is said that even the boldest adventurers dare not to enter the cosmic graveyard"
We often make changes to the towers and defenders in the arsenal each update so that the game is fresh to play.
The Ballista and Toxic Sentry have felt neglected for a while. And it's about time we gave them some love.
When can you ever find a mechanical metallic ballista that fires energetic bolts that pierce armor?
Only in Cubelander -
The Ballista acts as a counter to armored enemies such as the Spherium! Watch out if you're armored, because the Ballista ignores a portion of enemy armor on hit!
And last but not least, and with a little less green:
The new toxic sentry, has the same function: poisoning enemies on hit. But now it looks a lot more toxic and dangerous and a little bit less bright-green. (It's no longer jealous of the other towers)
And we're not done yet. But, we'd like to keep our posts relatively short. If you want more Cubelander related things, you should check out Cubelander on Steam at the link below:
Can't wait? We can't either.
- Hyperreal Games
We've made some new graphical updates, and some more UI!
Some new graphics, a few more levels made, we're gonna try get a demo out soon!
We fixed some more stuff - added spells, powerful single use abilities!
Our released indie game, Cubelander just got a huge update in early access! Come and check it out!
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