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Cuban Crisis is a top-down Arcade shooter, set in a fictional Cuba where the Bay of Pigs invasion was a success. Quick and dirty action gameplay, with some political silliness and a whiff of cigar smoke thrown in for good measure to let you orchestrate your very own Cuban Re-Revolution!

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Post Mortem

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Group name:
Barely Buoyant

Work categories in the group that were involved:
Graphical artists, Programmers and Level designers.

Genre:
Arcade shooter


Duration:

Eight weeks full-time.

How did you as a group decide to make this game?
We got together and discussed what kind of genre we would like to play, work with and actually be able to pull off. After a couple of hours we had a fairly solid game concept that most of us were pleased with.

How do you think the process worked?
From past experiences we knew what methods worked best for us. We also knew what we lacked in previous projects, and one of the main issues we had with the pipe-line back then was the lack of a proper level editor. Unlike our old pipe-line we focused on integrating a quick and easy way to create content for the game, which sign
ificantly boosted work-morale.

Judging from our failures in other projects we noted that one of the main issues that arose each time was the inability to cut features out of the game at an early stage. We sharpened up and constantly reviewed if each feature was important for the core gameplay.

What do you feel went well?
The fact that we focused on a streamlined pipe-line really paid off in the end. We noted a significant speed boost integrating content into our game, and it was easy for the level designers to use the different tools the programmers provided to enhance the gamespace. Also, Havok saved our ass.


What would you have done differently if you had a chance to do it again?

We didn’t keep up with the schools grading criteria, which resulted in extra work for all involved.


How did the promoting of your game in the social media go?

Not so well. We were too focused on actually making the game so that nobody could be bothered spending time posting on social media. We weren’t sure that it was mandatory either (which it turned out to be), so it was neglected until the end.

Why do you think The Game Assembly wants you to promote your game?
The official reason is probably because you want us to have some “real life experiences” when it comes to marketing and publishing. However, we’re convinced it’s because TGA wanted publicity, and forcing its’ students to show off their games to the world is a great way to obtain free PR.

Barely Buoyant.

It's over!

It's over!

News 2 comments

Cuban Crisis now available! After 8 weeks in development, Barely Buoyant is pleased to finally present to you the fruit of our hard labour. Download and...

All weapons and enemies in game!

All weapons and enemies in game!

News

So, today we bring you yet another daily update, stay tuned until the deadline for more treats!

First Gameplay Video

First Gameplay Video

News 1 comment

We'll be having daily updates now until the deadline, next wednesday. Except weekends of course. So today, we give you our first gameplay video!

Getting closer

Getting closer

News

Hokay, we're a tad late with this update (again) but can you really blame us if we say it's because we were hanging out with Tim Schafer at the Nordic...

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Cuban Crisis

Cuban Crisis

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Cuban Crisis is a top-down Arcade shooter, set in a fictional Cuba where the Bay of Pigs invasion was a success. Quick and dirty action gameplay, with...

Post comment Comments
Alverspin
Alverspin - - 21 comments

will be implemented new levels in the future?

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Mattiaslindblad Creator
Mattiaslindblad - - 2 comments

Most likely not, this was a school project, and I'm afraid all members have dissipated into the world of game development now. I'm glad (hoping) you enjoyed it though :)

Reply Good karma+1 vote
Stranno
Stranno - - 11 comments

Great shooter, a bit short but quite enjoyable. I've done a little playthrough.

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Druvsaft Creator
Druvsaft - - 2 comments

Thank you, great to see you enjoyed it, and thanks for the playthrough-video!

Reply Good karma+2 votes
Cromdar
Cromdar - - 37 comments

Well as I have a graphics card that supports dx11 because I can not play, it would enable a version that does not require the DX11?

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Mattiaslindblad Creator
Mattiaslindblad - - 2 comments

I'm sorry, but there simply was not enough time to support multiple configurations of DirectX. Maybe we'll mod it a bit this summer to include some fixes such as this. It all depends on how much spare time we programmers have left over from our other chores :)

Reply Good karma+2 votes
coo1yman
coo1yman - - 59 comments

Glad to see its out. I was waiting for it @_@

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Guest
Guest - - 689,209 comments

WHta'ts The Game Engine Maker?

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Druvsaft Creator
Druvsaft - - 2 comments

It's our own game engine, programmers make it from scratch in c++. Though we use Havok for physics and animations.

Reply Good karma+5 votes
Horla
Horla - - 393 comments

It looks pretty great. I'll be watching ! :D

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