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In CrystalSUN, a 3D Sci-Fi action/simulation/RPG, the player got a world, no, a universe full of possibility's! [ACTION] Pirate attacks, military missions, defending a station. The player needs a huge amount of skill to handle this by himself. A single player can never stop a whole fleet of battleships, escorted by some fighters. So every shot u will take, can be your last. [SIMULATION] If you decide to leave a fight, take your way to YOUR closest selfmade headquarter. Build new ships, create your own fleet, research new weapons, engines, energy generators and shields for them. Harvest asteroids, disassemble ships or wreck stations, to gather resources to craft new components in a complex crafting system. Then get back to battle! With your own fleet! [RPG] The game will feature a wide diversity of skills and skill tree's. Choose your own Tree's and customize your own Ship. Use a variety of interactions and upgradeable professions like researching, engineering, craftin

Post news Report RSS 18th September - Raceinfo, Mining System, Screenshots

In the last news i promised you some information about the main races ingame. So here is a bunch of new things like Races, Mining System and Screenshots.

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The Races:

1. Human
Humans are like in almost every other game the “normal” race. They special attribute in Crystal Sun is “Knowledge”. They try to expand on their own and want to dominate almost every other race in the galaxy.

2. Slark
The Slark’s are some kind of machine and robot-like humanoid’s. Sounds strange? Try to imagine somewhat like a cyborg. There special attribute is “Engineering”. They some kind of peaceful and neutral to every other race.

3. Rukens
Rukens are some kind of… well not blessed with high intellegence. But they are definitly blessed with muscles. Their special attribute is “Fighting”. Think you know about them now? Nope, because they like sunset’s and are much more emotional than most humans.

4. Nevee
Finally we got the Nevee. Imagine they are some kind of fluffy cute creatures. Their special attribute is “Mining”. So… i said, “Fluffy and Cute”… don’t call them like this. They are the most agressive known creature in the galaxy.

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I made the most changes last time in things like Interface.
Now it mostly looks like i don’t got the same design all the time.

I implement a new merchant-system that work’s still fine now.
But it definitly need more improvements.

On the other hand i tried it again to model me through the 3D-Wonderland ;)

The big Asteroid is called “Blackrock-Hammer”. It’s the “grounding” of a city,
that will be build up on top of it. The player can land on it, like a planet or a Station. There you will mostly buy things for your big mining projects.

But i got much struggeling with Textures at the moment.

By the way:
The mining will be somewhat like this:
– Player flies toward an asteroid.- If the player got a Mineralscanner, he can scan it now for different Materials.
– Then u can extract these materials by breaking rocks out of the Asteroid.
– These small rocks will be transmitted into your ship by somewhat like a tractor beam. Or some drones wich move it toward your ship.

This ore can be transported to the next raffinery to refine it to useful metals and minerals for your technologic…… well for now i am telling too much. ;)

See you next time!

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