Today, only legends surround the crystals of Irm. The red crystal of the mountains - once the fire of the great forge, the blue crystal - once the symbol of the knowledge of the eternal academy and the green crystal - once the patron saint of the endless forests; they have all disappeared from the world for too long. Or maybe not after all?
Time and again, noble warriors set out on the trail of the crystals to return them to their original place. Many have failed so far and the whereabouts are still unclear. The legends speak of three dungeons in which the hearts of Irm are said to be hidden. Will it be possible to retrieve the crystals this time?
Movement-based Grid Battles - Defeat nasty villains in fast-paced battles where every move counts. Use your heroes' abilities and spells to get where you want to go.
Explore the world of Irm - Travel the regions of the land and visit various places. Talk to the inhabitants of the land and help them with their problems.
Heroes - Equip your three different heroes with skills and spells, get stronger and find better equipment.
Dungeon Crawl - Find different dungeons and caves on your way. Search for loot, pass battles and get to the bottom of the mystery of the missing crystals.
Maybe you’ve already heard about it, and if you haven’t, no panic, because you’re about to be informed. And here it comes, the big announcement. Crystals Of Irm now has a publisher, yes you read that right! And not just any publisher, Deck13 Spotlight will publish Crystals Of Irm. Yes, you read that right too. The Deck13 Spotlight known for great games like Chained Echoes or CrossCode. What an honor that Crystals Of Irm is now officially part of this great portfolio.
For me personally this is a huge step and the support from Deck 13 Spotlight will definitely have a positive impact on the game. Actually, it already does and I’m looking forward to everything to come.
Besides this terrific news, a lot has happened in the game again, of course, and I’ve often used the phrase „… it’s growing up!“ in recent weeks. Which best sums up what’s been happening.
The levels of the different dungeons are slowly taking shape. While in the green dungeon you have to walk through winding and overgrown corridors, in the red dungeon you have to be careful not to fall from the narrow paths directly into the fire in the abyss. In the blue dungeon, however, something seems to have gone wrong and some rooms are completely under water? What’s that all about and how do you get through it?
Maybe a bit dryer info – but I created the base so that Crystals Of Irm can come out in different languages and I can integrate them into the game. I also worked out the workflow how to get the different quests and stories into the game. From paper into the game, so to speak.
The BattleSystem also got an important update, which helps me to spawn a lot more projectiles and provide them with interesting movements. But see for yourself
And that’s it with the post for today! Keep your eyes open for more posts, otherwise feel free to check out the old ones and don’t forget to tell everyone to click the Wishlist button on the Crystals Of Irm Steam page.
See you next time
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