It’s really been some time. Actually, I wasn’t really away at all, but took a little break in December, spend the time from January until now, to really work a lot on Crystals Of Irm and was allowed to participate in a three-week accelerator programme with the game. In any case, it’s nice to have you back, because there’s a lot to report.
The game is now so well planned that I have clear tasks ahead of me. That means the scope is now clear, but also important game design questions are clarified and the general focus of the project is now set. What has also become clear is that gameplay is the main focus of COI – specifically the battle system. You probably guessed it already and guessed right, a major part of my time on COI was spent on the battle system again. I can say that I am now really happy with it and that it offers enough possibilities to make encounters fun and exciting.
This is what it looks like now.
The wizards are able to carry wands instead of swords or bows. These wands release one mana onto the Battle Grid when the Move Counter is full. When this is triggered, the group is credited with one mana point. With these mana points, the group can activate spells. There is now a new, much more active menu for this. It looks like this.
The group can equip up to four spells per battle.
In each battle you have the following at your disposal:
Hats off if you have read this far!
What happens next. Hopefully three things..
I am in the process of preparing everything for a first official playtest. I think it will be done on the Discord server and you can sign up for the playtest program there. More info will be available on the server soon.
Second – get ready to add another game to that mysterious wishlist so many are talking about.
Third – keep your fingers crossed that Crystals Of Irm can go on a little trip in August
That’s it for today! I hope you had some fun and learned something new.
Until the next post
David // LotsOfStuff
Hey! A new Crystals Of Irm Dev Update is online. Back to the battle system and the combo system is finally working!
New Crystals Of Irm blog post is onlin - Twelve month of COI
New Crystals Of Irm Dev Update is online! Hey and Hello! today I'll give you a short update what I've done this week, what's coming up next week and finally...
Time for a little sign of life! Sorry for the silence in the last month, but I needed the time to finish some things in Crystals Of Irm. And for that...
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.