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Crystalline Cauldron is a student-controlled project created from scratch at the University of Advancing Technology. It is programmed in C++ with DirectX8.1. This game is considered to fit into the extremely small genre of real-time action card-game. This 2-D game's aim is to bring together the immersion and reactions of real-time action games with the in-depth strategies commonly associated with turn-based card games.

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Description

Concept art of one of the original 48 creature cards in Crystalline Cauldron created in Maya by Sunder Iyer.