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Crystal Kin is an exploration driven RTS game that features procedurally generated maps for the players to explore and conquer. The maps include randomly generated NPC factions, bosses, and scripted events that the player will need to deal with in order to win. Game modes will include single player vs AI, online and LAN multiplayer and persistent online servers with very large game worlds, to explore and build massive empires; allowing diverse play that can last from 30 minutes to several days.

Report RSS 4: Now with 100% more spells!

Crystal Kin is an exploration driven RTS game that features procedurally generated maps for the players to explore and conquer. Recently we have been focusing mainly on tech upgrades for the engine, the video goes over most of these!

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4: Now with 100% more spells!

Recently we have been focusing mainly on tech upgrades for the engine, the video above goes over most of these! For people who don't have time to watch the video there is a tl;dr and some screenshots below!

  • We have added a new spell system into the game, this currently supports; buffs, debuffs, slows, stuns, snares, cooldowns, and area of effect damage, as well as different damage and armor types.
  • Support for new multi-meshes, which will allow us to add in more complex animations and spell effects.
  • Improved UI, including tooltips for the newly implemented tech tree for the shattered tribes. Also key bindings have been added!
  • Finally we have added a lot of new art for the Shattered Tribes since the last video, which can be seen in the screenshots below!


What’s Next?:

Currently we are working on adding more tech into the engine before alpha rolls around in June! We are focusing on additional UI improvements and adding in boss areas into the random map generation. The art for the shattered tribes is now around 50% of the way there, you will be seeing more updates in the coming week on the art front and another video just before alpha!

That's it for now! but until then you can follow us on Twitter @Crystal_Kin or at Facebook, as well as our Devlog at TGIforums. Thanks for reading!

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