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Crystal Story II is a turn-based RPG that follows the story of a young Dragon on his quest to defeat an evil witch. He must seek allies to aid him on his journey and save the world from the oncoming invasion.

Post news Report RSS Crystal Story II now on Steam!

Crystal Story II is now available on steam with the new Sword of the Fallen Dragon update. It adds a lot of features and changes to the game.

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Crystal Story II is now available on steam with the new Sword of the Fallen Dragon update. It adds a lot of features and changes to the game.

Check it out at: Store.steampowered.com

Here is the full changelog for the game:

Main Features:

  • New chapter (Chapter 6) – Sword of the Fallen Dragon: A new threat has risen. Join the party once again as they investigate the strange mysteries that are happening on the Northern Orc Village.
  • New side quests -The Curious Thief: A pesky thief has been stealing items from the neighboring towns. The party is hired to catch the thief and return the items that were stolen.
  • Card Battle: Collect cards and challenge foes to a Card Duel in an all new minigame.
  • Battle Arena: Monsters line up to challenge your party in battle. Defeat them to earn prizes.
  • Pet Gifts: Your pet now goes on its own adventure while you are away and will occasionally give you its spare items. Remember to visit it while in town.

Gameplay Changes:

  • Removed MP requirement for casting Guard
  • Decreased Mag Up buff multiplier from 1.8 to 1.4 (same as atk up)
  • Decreased enemy Burst max damage from 1x-3x damage to 1x-2x damage (same as normal Burst)
  • Decreased Quicken SPD rating from 1.5 to 1.33
  • Decreased Slow SPD rating from 0.5 to 0.66
  • Increased Overall stats of Random Buff and Random Nerf Weapons
  • Increased Overall stats of Buff+ and Nerf+ Weapons
  • Last Resort Weapons now have added Physical and Magical Resistance
  • Lowered Status Durations of crafted bombs
  • Increased the gold and ap given by bosses
  • Renamed Thief (38) to Bandit, Thief (103) to Mugger, Earth Golem (112) to Rock Golem, Yeti (130) to YETI
  • Added a difficulty notification for post game dungeons
  • Various minor Mercenary Defense gameplay tweaks and improved rewards
  • Drop rate improvements
  • Dungeon layout tweaks

Graphical Changes:

  • Added smoothing to icons for better higher resolution scaling
  • Improved the quality on some of the dungeon sprites
  • Fixed the UI overlap and button selection for the dungeon skill menu
  • Re-encoded the Intro cutscene video for better quality
  • Other minor visual tweaks

Bug Fixes:

  • Def Down and MDef Down nerfs should now work properly
  • Dismantle now gives the correct amount of scrap metal when having Neck Tie in your inventory
  • Fixed a bug where heroes can equip multiple Full Armors
  • Fixed a bug where Equipping Goggles III would lock and disable your equipment
  • Skills that cannot be used in battle no longer leave blank slots on the battle skill select menu
  • Skeleton Archers no longer goes into melee range when attacking.
  • Fixed optional bosses (deluxe version) loot table
  • Fixed optional areas (deluxe version) monster spawns
  • Fixed unclickable issue with big Koohii fight.
  • Mercenary Defense Healer now has heal effect.
  • Removed Mercenary Defense bonus level.
  • (PC) Pressing space while on the Enter Name screen will not close the window anymore
  • (PC) Fixed resolution settings not displaying the right dimensions
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