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Crypts of Avaritia is a combination of randomly generated dungeons together with a first person view with gameplay similar to Heretic/Hexen combined with Dungeon Hack, Ultima Underworld, Dungeon Master, Might & Magic, Daggerfall, Arena and other games in the same genre. The gameplay will not force the player into melee combat as many other RPGs do, instead choice will be given to approach any problem the way the player seem fit, just like in Deus Ex. As such there are many non-combat skills for the player to upgrade. There are strong survival-mechanisms coupled to the gameplay, such as the player need to sleep, eat and drink water. You can also break bones, bleed and get poisoned.

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Update of some features and assets
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Description

Well I have been working some nights now to get some new content, and I have to say that I am pretty happy about the way it all came out (although you always want to get more done). I have added teleportation, working traps, a health system (with general health, stamina, thirst and hunger, you can also get poisoned, get cuts and bleed and lastly break bones (and you have to cure yourself since this breaks you down over time). So I am straying abit from the Heretic/Hexen style of gameplay, but I think this will add much needed depth to the gameplay.

Also added some dwellings, temples, and wooden structures for the swamp living goblins that will inhabit the underworld. Oh, and also working ladders for the player to use (this was a struggle getting it to work the way I wanted with a lightweight simple script :).