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A classic roguelike: find your way back to home and fight enemies

Description

Hello everyone! This time for my little roguelike, I’ve been focusing in enhance graphics and fixing bugs, here full release notes: BUG avoid monsters next to the player on dungeon generation BUG by Archifenix: "Players pick up and feels a lot better (+10 HP)" does not actually give you the 10 HP. There was not even a visual health bar change. BUG Found a bug by Archifenix: Finally, the README is incomplete. "CryptoRl 2 is a cave-dungeon roguelike based on Crypto setting [1], setting in a dark underterrain world full of monsters." Footnote [1] is never provided. And the word "setting" appears twice in a row. added efffect support and shake effect suggested by ArchRylen when torch is used, updated alphamap removed block trap added step indicator updated tileset following Saltgames tutorial: saltgames.com/article/awareTiles/

Preview
CryptoRL2 - v0.10
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