Version 1.7.1 of The Winter King. Compatible with CK2 patch 2.8.1.1.
Notes:
- IMPORTANT: Be sure to completely delete all previous versions of BTWK before installing version 1.7.1. Not doing so will result in a corrupted installation that will almost certainly be unplayable.
- This version should be fully be compatible with any savegames started in 1.7.0. Obviously it will not retroactively fix any bugs, but any bugs listed as fixed here should be fixed going forwards.
- As before, DO NOT enable the The Winter King - Portraits submod unless you have all of the required portrait packs (Celtic, Norse, Mongol, and Early Western Portraits), as otherwise you will face graphical issues.
- The Music module was separated out from the main mod due to issues with uploading the full original mod on Steam Workshop (we suspect that there may still be a soft cap for uploads) - nothing about the music itself has changed.
- As usual, if you see any bugs, balance issues, or just weird behavior please feel free to report them so we can investigate and fix them.
Changelog:
- Moved Music into a seperate module/submod
- Made requirements for non-de jure subjugation more visible
- The Kingdom and High Kingdom-level Germanic subjugation cbs are no longer restricted for Old Norse, Angle, Old Saxon, and Old Frisian characters
- Non-Tribal rulers have building costs in tribal holdings reduced by one half
- Reduced time required for armies to load and unload off boats
- Added a couple of Manichean artifacts
- Added notifications for changes in your tribal respect level
- Significantly decreased prestige penalty for refusing a call to arms as a tribal vassal
- Reduced Sussex revolt event troops and added a significant military and vassal debuff modifier for Sussex after the death or deposition of Cerdic instead
- Enabled a limited version of the Vassalization cb for non-Brythonic High Tribals
- Enabled the tribal version of the county conquest cb for High Tribal Irish/Gaels and Norse to use against other Irish/Gaels and Norse
- Significantly reduced gold from sieging down tribal holdings while raiding
- Added a decision for High Tribal rulers to claim their liege's primary title (or king-level de jure liege if independent) if they have high prestige, stats, or a family connection and the liege has low prestige
- Reduced character attribute requirements for keeping Britannia/Aenglaland
- Fixed missing retinues
- Fixed county conquest and duchy invasion cbs being usable against Roman Provinces under the WRE if you are also a tributary of the WRE
- Fixed Crown focus not being removed from provinces conquered using the Imperial Reconquest cb
- Fixed Promethean and Titan Pagans not getting conversion bonuses
- Fixed Anglo-Saxon melting pot event not firing properly under some circumstances
- Fixed Germanic duchy titles in Frisia and Saxony not used as civitates being creatable by Roman/Imperial rulers
- Fixed Confirm Senate event not always firing when you have a new ruler
- Fixed requirements to adopt Germanic government for certain cultures
- The Decision to Convert to Hellenic Paganism now properly converts you to Reformed Hellenic/Sol Invictus after the Hellenic Reformation and is no longer available to other Imperial Pagan characters
- Fixed missing localisation for holy site secret conversion decisions for pagan religions
- Fixed missing localisation for Hellenic secret religious cult
- Fixed tribals being able to choose to get crown jewels when taking the Search for a Smith decision
- Fixed Arthur marriage event localisation overflowing
- Fixed NO_TEXT_KEY_FOR GROUP localisation when hovering over holy sites
This is, by far, my most favorite mod for CK2. Thank you to for all of your hard work.
Thanks! You'll be happy to see our new release today, where we fix some pretty big bugs.
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