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CrossCode is A retro-inspired 2D Action RPG set in the distant future. Play the Demo and look for yourself!

Report RSS CrossCode Update #57 More content than features!

Hello again! The demo release date is approaching! So obviously lots of things are happening right now. We extended the Autumn Area with new enemies and maps, implemented several cutscenes in the intro sequence, started working on the entirely new quick menu and more!

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Hello again! The demo release date is approaching (30th November - in case you missed it). So obviously lots of things are happening right now. We extended the Autumn Area with new enemies and maps, implemented several cutscenes in the intro sequence, started working on the entirely new quick menu and more! But before we get to this, we first have some information about the next demo.

CrossCode Demo Facts


  • Release: 30th November 2014
  • Playtime: estimated at 30-60 minutes
  • Content:
    • Story part: The beginning of the actual game, with plot and cutscenes
    • Exploration part: Explore the autumn area environment and do some grinding
    • Puzzle part: A small dungeon with puzzles to solves and enemies to defeat
  • Available as
    • HTML5 game right from your web browser (as usual)
    • Offline desktop application with quicker load times (should work on Windows, Mac and Linux)

Just so you know what you can roughly expect!

More content for autumn area


The next Demo of CrossCode will feature the Autumn Area (which you probably saw already several times) to demonstrate the exploration aspects of the game. So this area will be pretty large. Currently, myself and Gflügel are both working on extending the area, creating plenty of new maps:

autumn-area-more-maps1

autumn-area-more-maps2

Some of these maps will also feature special landmarks such as buildings:

autumn-observatory-wip

Note: This observatory is very much WIP. We still need to add proper shading and details.

Also, you finally find more enemy variety in the area. After all this time, Felix finally implemented the buffalos and meerkat enemies:

meerkat-battle

buffalo-battle

Both of these enemies require a different strategy. While the buffaloes will continuously walk towards you, do stomps and occasionally dash in your direction, the meerkats will keep a safe distance and throw rocks at you. For the ranged combat of the meerkats I (of course...) had to improve the path finding and navigation of the enemy AI. It's still not perfect, but in general it works rather well already.

unreachable

Mostly...

Intro Cutscene and Battle Tutorial


No, we did not forget about the intro! Since the last update, Felix added the first couple of cutscenes which also feature a very quick and interactive combat tutorial:

battle-tutorial

Martina also helped a lot by adding more important graphics and props. Such as this mysterious workplace:

inside-office

Quick Menu and Flying Icons


Wait... that can't be. An update entirely about content and without any new fancy feature stuff?
No, of course we worked on features, too... I started with the Quick Menu which can be used at any time (even during battle) to perform simple actions such as using items, looking at the map or analysing the surroundings (more on that another time). Here is how it currently looks like:

quick-menu

However, even though we are working on this feature, we unfortunately can't promise that you'll be able to use it in the next demo release. Time is just a bit too short for that.
However, what you will get are flying icons.

treasure-icons

From treasures.

treasure-icons-2

... That's pretty cool too, right?

Music


Intero is working pretty fast these days. That's mostly because he has to. :P Deadlines and such.
You can find three new songs in his SoundCloud playlist: SoundCloud

Dangerzone is played during an escape sequence and CrossCounter... well... we can't tell you without spoiling things. You'll find out soon enough! Finally, there is a new version of the challenge theme.

And that's all for today's update! 4 more week, then you will be able to play it all yourself. Until then!

Post comment Comments
Guardian_2194600
Guardian_2194600 - - 233 comments

Nice work so far, like the soundtrack too.

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Arcental
Arcental - - 38 comments

Quite excited for the new demo.

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8105
8105 - - 86 comments

>unique theme of throwing energy balls at everything
>unique
Ahem, ok writing could be better.
Well at least you have great pixel artist.

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Regiden Author
Regiden - - 59 comments

You mean to tell me there are other games where you're throwing balls at stuff???

I think that's a myth.

Reply Good karma+1 vote
Sph!nx
Sph!nx - - 722 comments

Sweet graphic work. Tracking this!

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NickCh
NickCh - - 56 comments

hmmmmm :3 it's coming :D

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booman
booman - - 3,651 comments

My calendar is marked for Nov 30th
Awesome updates! I love how professional and interactive Cross Code is looking!
I can't wait to play!

Reply Good karma Bad karma+3 votes
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