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Crimson Keep is a first person Hack n'slash roguelite. The player descends into a hellish subterranean labyrinth full of monsters, traps, and treasure. Find the sunken remains of the Crimson Keep and cleanse it. The great power within could be your only hope for escape.

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Development Streams

Development Streams

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I will be streaming new continued development towards the next release on twitch Larkstead.

The Keep Beckons Nov 29th Steam/Switch

The Keep Beckons Nov 29th Steam/Switch

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Crimson Keep is coming out on PC (Steam) and Nintendo Switch (Download) on November 29th!!

Crimson Keep News 8-26-2018: Line of Sight Agro

Crimson Keep News 8-26-2018: Line of Sight Agro

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Ian shows off changes to the enemy aggro system and talks about the status of the project.

Crimson Keep News 12-5-2017: Adding and Refining Content

Crimson Keep News 12-5-2017: Adding and Refining Content

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This week Ian shows some random improvements to the game and UI.

Achievements and Unlockables

Achievements and Unlockables

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Ian talks about the inspiration for the achievements and unlockables in Crimson Keep, and how he plans to make them better than the achievements in many...

Features and Inspirations pt. 1

Features and Inspirations pt. 1

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Ian goes back to the inspirations of Crimson Keep and talks about how they've influenced each feature of the game. (part 1)

Meet the Team

Meet the Team

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The Steam page is finally up! Take a look at the first in a number of community posts discussing the game. In this first post we talk about the team!

Crimson Keep News: Post PAX feedback and fixes!

Crimson Keep News: Post PAX feedback and fixes!

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Ian talks about PAX and the work that's been done since.

Crimson Keep News: Scoundrel abilities, and combat changes

Crimson Keep News: Scoundrel abilities, and combat changes

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This week Ian talks about the new scoundrel class and some of its abilities as well as some changes to how movement in combat works.

Crimson Keep News: Many new features!

Crimson Keep News: Many new features!

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This week Ian discusses some of the new features in Crimson Keep.

Crimson Keep News: Shields, gore and a publisher!

Crimson Keep News: Shields, gore and a publisher!

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This time Ian talks about shields, some flashy gore decals, and finding a publisher...

Crimson Keep News: Pathfinding, perks, and the danger zone?

Crimson Keep News: Pathfinding, perks, and the danger zone?

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This week Ian talks about the new navmesh generation and pathfinding system, a low health 'danger zone' system, and perks.

Crimson Keep News: Weapon abilities and a bunch of new enemies!

Crimson Keep News: Weapon abilities and a bunch of new enemies!

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Ian talks about the different weapon abilities, all the new enemies, and their interactions.

Crimson Keep News: Weapon types and graphics, GUI improvements, and ranged weapons

Crimson Keep News: Weapon types and graphics, GUI improvements, and ranged weapons

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This week Ian talks about the implementation of weapon types, the Lich, and ranged weapons.

Crimson Keep News: 1 year of Crimson Keep!

Crimson Keep News: 1 year of Crimson Keep!

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This week Ian talks Steam Greenlight and recent improvements: Parrying, dropping items, animation changes.

Crimson Keep News: Polishing, tutorials, and a boss!

Crimson Keep News: Polishing, tutorials, and a boss!

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Ian talks about improving the ui, polishing the game, and adding some new static areas.

Crimson Keep News: LOOT!! New trailer, and PAX West

Crimson Keep News: LOOT!! New trailer, and PAX West

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This week Ian talks about the new trailer, going to PAX, and LOOT!!

Crimson Keep News: Inventory and traps!

Crimson Keep News: Inventory and traps!

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This week Ian talks about the recent changes including new sound infrastructure, the inventory screen, and traps.

Crimson Keep News: Player UI improvements, Crypt progress!

Crimson Keep News: Player UI improvements, Crypt progress!

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This week Ian talks about the improvements made to the player UI and the progress on the crypt.

Crimson Keep News: Weapon Skills and HP Bars!

Crimson Keep News: Weapon Skills and HP Bars!

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This week Ian talks about the addition of enemy HP bars and the impact weapon skills will have on the game.

Crimson Keep News: More game feel, more monsters...

Crimson Keep News: More game feel, more monsters...

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This week Ian talks about filling up the caves with monsters and some more game feel stuff.

Crimson Keep News: 50 Chunks and more game feel!

Crimson Keep News: 50 Chunks and more game feel!

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Ian talks about making the game feel more fun, and making a bunch of chunks for the random level generation.

Crimson Keep News: New Caves

Crimson Keep News: New Caves

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New caves and a statue of Grool, your blood will soon pool.

Crimson Keep News: PROCEDURAL CONTENT GENERATION!

Crimson Keep News: PROCEDURAL CONTENT GENERATION!

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This week Ian talks about how awesome procedural content generation is.

Crimson Keep News: March Demo Wrap Up!

Crimson Keep News: March Demo Wrap Up!

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This week Ian talks about finishing the "March" demo 8 days into April.

Crimson Keep News: animations, props, game feel!

Crimson Keep News: animations, props, game feel!

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This week Ian talks about some visual and game-feel oriented additions to Crimson Keep!

Crimson Keep News: Tougher enemies and dodge ability!

Crimson Keep News: Tougher enemies and dodge ability!

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This week Ian talks about the improved ai and dodge ability.

Crimson Keep News: First person arms, ability animations, and AI

Crimson Keep News: First person arms, ability animations, and AI

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This week Ian discusses the new AI, first person arms, and unique ability animations.

Crimson Keep News: Walk Cycles, rocks, and particles!

Crimson Keep News: Walk Cycles, rocks, and particles!

News 6 comments

This week Ian briefly covers some Crimson Keep updates, specifically new animations and particles in the game.

Crimson Keep News: Ragdolls, Tar Golem, and Pigman!

Crimson Keep News: Ragdolls, Tar Golem, and Pigman!

News 4 comments

This week Ian talks about the progress on locational damage/ragdoll, and shows off some new monsters.