We are released the new Creepy Sentence: Enhanced Edition.
This version brings new technical innovations like:
-Update from Unity 5.4 to Unity 2017.4
-New Color Correction script and shaders
-Ambiental Occlusion (SSAO)
-Full support for Vulkan and DirectX 12
-Bug Fix
This new version is totally free for those who already purchased Creepy Sentence; For others, is on 50% discount until November 2nd! ($1.49 tax exc.)
More information at itch.io page
After a long period of silence, We are back to announce the Creepy Sentence HD Pack.
After a long time of development, we're released May 13th on itch.io Creepy Sentence. We will release the game on Steam soon.
After a long time of development, Creepy Sentence will be released on May 13th on itch.io and the next month on Steam.
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.
hello dev i win ur game from ga
but when i visit giving url its says 404 not found
Hi herycp07.
Can you send your ga's url in private message?
mine also like that
i pm u url
This game is a but confusing, the controls are not right, the player just slides across the screen, the monsters attack and you have nowhere to go or hide and you die every time, what's the point of this?
For the control we're working on, you have to take into account that we are still in pre-alpha.
For the gameplay part the "die every time" is normal: you're inside a loop, the modus operandi is play, explores until you die, replay (for this in the menĂ¹ the play is called "Reborn").
In short words: You're die every time because the demo is set in a limbo.
P.S.
We are still patching the demo and we expect a correction before the Mac and Linux versions,there is still much work to do
So you can't win, there is no exit?
That is not clear, it just looks like bad design, even though you presumably had something else in mind. If this really is a loop, you should make it more clear, maybe change the setting every once in a while, make the player understand, that he can't beat the game in a creative way.
In Stanley Parable it was perfectly clear that you are in a loop, not just because of the narration, but also because it was set in an unlikely location and there was no monster or confusion about what's happening. There, the location, the repetitive office design reflected the gameplay and reinforced the no exit scenario. Here we are in the standard morgue/asylum/hospital horror location and we have to get out. Then we die. It doesn't feel like a loop, nothing is reinforcing that, it feels like the AI is too fast and too strong.
Our game shares with The Stanley Parable only che base of concept of loop.
Here the gameplay is based on exploration and find clues about the loop (in this demo, in the final game you'll also have the story to follow), the loop is based on the death of player and die is not finish the game.
The Stanley Parable in gameplay is totally different and we have not taken as a source of inspiration.
your game is on Steam or Steam Greenlight ?
Not yet,we'll publish it on Steam Greenlight shortly