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Creatures of Yuhu is a trading card game inspired by the fantasy universe of cartoons and comic books. In this game you'll have to conjure fantasy and sci-fi creatures to duel an opponent. Your main objective is to defeat your opponent by inflicting damage and reducing his health to 0, while strategically placing your cards on the board. Creatures of Yuhu’s main mechanics are attacking and defending. When it comes down to the concept, the game was inspired by Hearthstone, Magic: The Gathering, Legends of Runeterra and Plants vs Zombies: Heroes. The main mechanics derive into verbs that define four card categories, Cosmic, Science, Ghost and Guardian, all of which can be used by both players to strategically build their decks . Creatures of Yuhu appears as a strategy trading card game that empowers the player by placing them as the most important character of the game, promoting social and competitive dynamics.

Post news Report RSS Art Update: A Rocky Turn

Hello everyone! As promised, here we are to keep you posted about what's going on in Yuhu! In the art department, our valiant team is fighting to bring you the best board design. Take a look!

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Hello everyone! As promised, here we are to keep you posted about what's going on in Yuhu! In the art department, our valiant team is fighting to bring you the best board design. Take a look!

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This week we are going to show you a bit of how is the process of the board design and what's going on in the art department. Our previous version of the game board, even though it was concise in the overall aesthetics, needed some work to integrate the board and UI in the background. We have progressively checked contrast values and cleaned the image of messy background references to better work the perspective.

Board redesign: stone platform

Board redesign - new stone platform


Our previous version included a board mixed with the grass lands of the environment, however, in order to give it more contraste and enhance the upper view perspective of the design, we opted to change it to a platform. The element was changed from grass to stone in order to explore contrasting textures.

Board redesign_ contrast values

Board redesign - contraste values


The background still felt a bit messy as the upper element - which was previously a cliff present in the landscape - brought noise and a confusing perspective on the scene. We then opted to remove it and adjust the possible colours of the remaining elements.

Board redesign_colour study

Board redesign - colour study


Having eliminated the messy background, our attention now if focused on reinserting the UI and refine the decorative elements.

Meteor refinement in values and color study


UI study 1

UI integration - study (1)


UI study 2

UI integration - study (2)


This is all for today! We hope you are enjoying this process as much as we are. We will come back to you shortly with more game design and programming updates. For now, let us know what do you think about this board redesign, so far!

See you soon!

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