Creacorp is a game inspired on the Pokémon franchise games for handhelds, it will feature a huge 3D world, time system where certain events only happens in certain hours of the day and certain days of the week and the weather will also have influence in those events, the creatures will also appear on the map based on these conditions, each creature will have its criteria to appear on the map, if they don't, the player will always be able to search for them on caves on isolated places of the map, some creatures will be created by us and others the player will be able to create helping us funding on the upcoming Kickstarter campaign. The game will also features a character customization system.
Different types of movements (attacks) being used and their respective visual effect showing up, the creatures also reacts accordingly, you can also note that using moves that makes contact plays a different animation than special moves (moves that doesn't make contact).
The temporary battle stats is also already working and works kinda like in the Pokémon games.
Also, as you could notice, some creatures flee from the player character when they see him, that's the creature nature system, there are some that flee, others that doesn't care about the player's presence and others that goes towards the player when he gets too close, there will be more types of natures later like going towards just after spotting the player, also some that don't care about the player presence but if he stays too much time close they will go towards the player anyway, engaging a battle.
You can also notice in the video that the battle arena is now different, each type of scenario will load a different type of battle arena when a battle starts, I also added some fancy to the camera. Oh, I also implemented a very nice feature in the battle system, when the player is in the "choose action" turn he can cycle through cameras, zoom in/out and orbit around the camera target which is very cool.
In summary, almost the entire battle system is done, just need to fix some bugs here and there and implements new items/moves usage and etc, things like experience gaining, level up, temporary stats, super effective and not very effective moves against certain creatures elements, all of this is already done.
Ah, another thing, the animations are very unpolished, be patient, they will get better as the projects follows.
Ok guys, that's it for this video, I hope you liked it! I made lots of other stuff but unfortunately cannot be show because is just technical stuff, things from the engine.
What's next? Now is time to model the rest of the creatures that will be available in the prototype!
See you guys/gals next time!
In this news post I show a little bit about the battle system, how it's getting, some features of it a video showing it in action, some gifs and a little...
A battling creatures game for Windows, Mac and Linux
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