• Register

You take control of the arsenal of vehicles offered in the Crash Company with one goal in-mind; demolish any and everything that gets in your way.

Post news RSS Chain Counter, Levels, and Terrains

Updates include a chain system counter, new levels, enhanced world map, and improvements to traversable terrains.

Posted by on

There have been a number of additions since the last post when I released the public playable demo from new levels to additional features. Those of you who have worked with Unity know that the terrain system is fairly limited. Thanks to the Relief Terrain Pack (shaders for terrain) and some clever code work to set certain layers to ignore collisions with each other, I now have traversable tunnels (an older feature) with visible holes cut in the terrain (the icing on the cake) to complete the illusion.

RicochetTunnel01

Additionally, I added the ability to highlight the path of said tunnels so that the player can see where they are going. The following gif was of the rough concept - it has since been cleaned up to differentiate walls from floors.

Higher quality version can be found here.

RicochetScene02

The above already shows one of the new levels added, showcasing the fist-firing mech, but I added another level which will take place between the first level (Homestead Plains) and the helicopter scene (Bayport Harbor) featuring both the helicopter and the crane. The objective here is to traverse through the quarry path on an ATV (another new vehicle with no wrecking power but great terrain speed), fly the helicopter over the gap and then "fish" the bulldozer out of a hold with the crane.

IronstoneQuarry01

This will give the player a more relaxed opportunity to familiarize themselves with the controls for both the Helicopter and the Crane as they will be necessary in Bayport Harbor (where time is also more crucial).

IronstoneQuarry02

I updated the world map to better show the available paths to each of the levels as well. Previously I animated an object in the direction of the next available node(s), however now I just show a static path (constantly updated LineRenderer for those who speak Unity).

UpdatedWorldMap

Drawing inspiration from Killer Instinct, my most recent addition is a chain counter which tally's buildings destroyed within a small time period. At this point it's more of a player feedback bonus but I may find a way to tie this in with unlockables or bonuses.

Chain01

Look for a playable build with all of these new features and levels within the next week!

Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Profile
Icon
Crash Co.
Platforms
Windows, Mac, Linux
Developer
Studio Besus
Engine
Unity
Contact
Send Message
Homepage
CrashCoGame.com
Release date
Game watch
Follow
News
Tags
Update
Browse
News
New
Post news
Share
Related Games
Crash Co.
Crash Co. Arcade
Related Engines
Unity
Unity Commercial