Cradle features a groundbreaking fast-paced system for melee combat driven by your intent and purpose. When you attack in Cradle it is not a stand-in for a random number generator, the actual strike of your weapon is what determines damage. Cradle’s highly responsive attack and movement systems provide unprecedented control and fluidity in player movement and combat. In Cradle, you fight with your wits and your reflexes, not dice.
Check out what's been going on at Mojo the last few months with our Indiegogo Campaign!
Our plans post IndieGogo and our continued crowdfunding campaign on our new Website!
Starting soon, we will release a series of four video updates on its approach to developing Aderyn’s Cradle starring Lead Designer, Hank Zwally. These...
A brief update on the State of Development of Aderyn's Cradle, along with some exciting announcements!
Kotaku shares their opinion of Cradle, while the Tartan examines two of Cradles biggest features: Combat and Exploration.
An inside look into Cradle as Jump Start interviews Mojo Game Studios CEO and lead designer.
We're over 50,000$ donated on Kickstarter, but we still need your help! Here's a breakdown of our RealFight Combat System. Enjoy!
All new content – New Gameplay Video – All on Kickstarter.
As Cradle's Lead Programmer, Ben Chung, has numerous competing responsibilities. He is drawn to Cradle because of the technical challenge that is working...
As Cradle's Lead Environment Artist, Tim Braslavsky has lots of different roles. Because there are so many factors in building an immersive environment...
2013 was a huge year for Mojo Game Studios and Cradle. We've grown as a team, expanded our community outwards, and continued to pursue our passion. Here's...
These are some of the main features in Cradle and their descriptions. Here we Cover: Story Environment Movement Combat Weapons Mana Weapon Augments Armor...