Cradle features a groundbreaking fast-paced system for melee combat driven by your intent and purpose. When you attack in Cradle it is not a stand-in for a random number generator, the actual strike of your weapon is what determines damage. Cradle’s highly responsive attack and movement systems provide unprecedented control and fluidity in player movement and combat. In Cradle, you fight with your wits and your reflexes, not dice.
Check out what's been going on at Mojo the last few months with our Indiegogo Campaign!
launch of our indiegogo campaign
Our plans post IndieGogo and our continued crowdfunding campaign on our new Website!
future crowdfunding campaign & development moving forward
We are excited to reveal this Combat Showcase for Cradle's RealFight combat system!
aderyn's cradle pre-alpha combat showcase
Starting soon, we will release a series of four video updates on its approach to developing Aderyn’s Cradle starring Lead Designer, Hank Zwally. These...
announcing our new video series for indiegogo!
A brief update on the State of Development of Aderyn's Cradle, along with some exciting announcements!
ue4 reveal, combat, and the state of development
Kotaku shares their opinion of Cradle, while the Tartan examines two of Cradles biggest features: Combat and Exploration.
kotaku leads the charge to breathe life into cradle's kickstarter
An inside look into Cradle as Jump Start interviews Mojo Game Studios CEO and lead designer.
an inside glimpse of cradle
We're over 50,000$ donated on Kickstarter, but we still need your help! Here's a breakdown of our RealFight Combat System. Enjoy!
cradle, combat update! kickstarter going strong!
All new content – New Gameplay Video – All on Kickstarter.
cradle, upcoming indie of the year, launches kickstarter!
As Cradle's Lead Programmer, Ben Chung, has numerous competing responsibilities. He is drawn to Cradle because of the technical challenge that is working...
cradle: meet the team #2 lead programmer
As Cradle's Lead Environment Artist, Tim Braslavsky has lots of different roles. Because there are so many factors in building an immersive environment...
cradle: meet the team #1 lead environment artist
2013 was a huge year for Mojo Game Studios and Cradle. We've grown as a team, expanded our community outwards, and continued to pursue our passion. Here's...
cradle, upcoming indie of the year, reflects on 2013
The final votes have been tallied these are your picks for Upcoming Indie Games of 2013
best upcoming indie game of 2013 players choice
These are some of the main features in Cradle and their descriptions. Here we Cover: Story Environment Movement Combat Weapons Mana Weapon Augments Armor...
cradle's game elements and features
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