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Cosmonator is an 'RPG-em-up': a hybrid of classic fast-paced top-down shmup action infused with deep character building elements. Tons of upgrades, abilities, weapons, spells, levels - and, of course, epic boss battles.

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Level Design Notes

Level Design Notes

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Some interesting fundamental points that we've learned while designing the RPG / shmup hybrid levels of Cosmonator!

Lasers!

Lasers!

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All things laser! Weapons, spells, abilities, you name it, Cosmonator's got it.

Explosions / Destruction Effects

Explosions / Destruction Effects

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Looking at some of Cosmonator's explosions, spell effects, and general enemy destruction vibes

Time Control Spells

Time Control Spells

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The ability to control time is one of many optional skillsets that Cosmonator has in his quest to take on the alien scourge. Here's a quick overview of...

Defensive Abilities!

Defensive Abilities!

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A quick look at some of Cosmonator's arsenal of defensive abilities and spells!

Enemy bullet patterns!

Enemy bullet patterns!

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The enemies in Cosmonator are seriously out to destroy you. Here's a look at the various ways exactly how they're trying to achieve that.

Weapons Systems!

Weapons Systems!

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Here's a quick look at some of Cosmonator's weapons systems. The game incorporates standard 'passive' weapon / missile / sideship / drone upgrades - in...

Enemy Designs / Conceptual Work

Enemy Designs / Conceptual Work

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A quick look at the various design processes behind some of Cosmonator's enemies and bosses :)

Spells - Part 2

Spells - Part 2

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A closer look at the gameplay mechanics governing spellcasting and the spell school system in Cosmonator, with some examples!

Bosses! (Part 1)

Bosses! (Part 1)

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Every shoot-em-up worth its salt has epic boss battles, and Cosmonator is no exception! The game combines RPG and shoot-em-up elements, so the bosses...

Cosmonator Released!

Cosmonator Released!

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Cosmonator has finally left its Early Access period, and is now fully released on Steam! Here's a look at the final product, and at the most important...

New Gameplay Trailer / Box Art!

New Gameplay Trailer / Box Art!

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Less than a week to go until our full release on Steam, and we've been working on a new gameplay trailer for Cosmonator and some snazzy new box art assets...

Spells - Part 1

Spells - Part 1

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An overview of some of the first basic spells that we added to Cosmonator from the outset. These are mostly staple classic 'RPG' type spells, nothing...

Cosmonator Dev Log # 4

Cosmonator Dev Log # 4

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Quick update - some new graphical features, and some cool new enemies!

Cosmonator Dev Log # 3

Cosmonator Dev Log # 3

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Getting close now to finishing with the Early Access phase (fingers crossed)! Several new features have been added, and we're getting into the final polish...

Cosmonator Dev Log # 2

Cosmonator Dev Log # 2

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After almost 4 months and tons of invaluable feedback from our awesome first Early Access players, we've already made several improvements and rolled...

Worms!

Worms!

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Some of the latest segmented enemies featured in Cosmonator

Cosmonator Dev Log #1

Cosmonator Dev Log #1

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Cosmonator's first week on Steam! So far, so very good!

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Cosmonator
Platforms
Windows
Developer
Bourbontank
Engine
Custom
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