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Cosmonator is an 'RPG-em-up': a hybrid of classic fast-paced top-down shmup action infused with deep character building elements. Arm yourself to the teeth with a massive array of weapons, upgrades, spells and special abilities to take on the alien onslaught!

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30+ passive upgrades including various firepower and missile upgrades, sideship upgrades, drone upgrades, shield and armor upgrades, and a variety of special feats - allowing you to craft a customised build that suits your desired play style

40+ unique spells that can be upgraded to various strengths; some spells can be augmented to alter their effects in specific ways

40 hand-crafted levels that shape the core of the game

20 extra optional challenge levels

More than 15 epic boss battles

An endless gauntlet mode that continuously increases in difficulty and measures your ability against other players on the leaderboards

Controller support

Slowly build up your ship to suit your particular playing style: perhaps you prefer a passive build that focusses on high firepower, strong sideships, specially customised homing missiles and a drone that fires automatically at any moving enemies? Or a tank build with strong shields, armor, and defensive special abilities? Or a caster with numerous devastating special attacks - and the ability to control time? Each weapon, upgrade, ability and spell in Cosmonator is separately customisable so you can build up exactly the character you want. Add to this a massive level content, including a legion of epic boss battles, and you're guaranteed to keep coming back for more - even after the first playthrough.

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The countdown to Cosmonator's full Steam release (out of Early Access) is almost finished - launch date is 20 January! The game will be discounted by 25% for the first week, so if you are one of the lucky ones who are reading this, make sure to put that date into your diary. (We all know the game will become incredibly popular and successful, so obviously we will never again have another discounted sale - so, yea, grab it while it's hot and don't say I didn't warn you.)

large capsule

In preparation for our full release, we've been working on an awesome new gameplay video, as well as some cool box art and production assets; and we've also added a little bit of fresh content in the game. Here is the video:

As far as content is concerned, we've added a bunch of new late-game events in our roguelike 'Gauntlet' mode, including a sick new miniboss that can create a large circular shield around itself (and around any other enemies that are close to it). Really hard to tackle if you don't have any disabling or quick-damage spells at hand. The shield can be destroyed with enough firepower, as in this case with the Plasma Blast spell:

shielder miniboss small chaingun ballz

We've also been retouching basic explosions to make them more crunchy (as you can see with the popcorn here on the top right; it's literally popcorn!) and improving little details and effects like the bullet casings that you can see here being ejected rapidly out of your ship when firing the chaingun. All these little details contribute to give you a real sense of destruction once you become more powerful in the game, and that is especially important to us, since the game starts so slowly relative to other shmups that just drop you right into the action. We want players to really feel the sense of becoming powerful as they progress and improve their weapons and spells and upgrades, and one of the best ways to translate that is by making enemy destruction as crunchy as possible!


MainCapsule2019 for video

main capsule

Here is some of of our updated cover art for the upcoming release; this kind of 'promo artwork' is new to us (as you can clearly see we are simply combining in-game assets with a bit of retouch work) but hopefully it will be eye-catching enough and not look unpolished. Not sure if anyone here is into that kind of thing? Care to comment? (Constructive criticism? Go ahead!)

Anyway, guys and girls, get ready because Cosmonator will be launching on 20 January and with all this cool new artwork and with that sick video that we just dropped, you'd all better get in line to grab the discounted offer before it's gone!

large box art

Cosmonator Dev Log # 4

Cosmonator Dev Log # 4


Quick update - some new graphical features, and some cool new enemies!

Cosmonator Dev Log # 3

Cosmonator Dev Log # 3


Getting close now to finishing with the Early Access phase (fingers crossed)! Several new features have been added, and we're getting into the final polish...

Cosmonator Dev Log # 2

Cosmonator Dev Log # 2


After almost 4 months and tons of invaluable feedback from our awesome first Early Access players, we've already made several improvements and rolled...




Some of the latest segmented enemies featured in Cosmonator

Waldemoon Creator

Cosmonator's first week on Steam's Early Access has gone swimmingly. Lots of great feedback, and already some challenging new ideas from our first Early Access users. The first update will follow soon!

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