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Cosmonator is an 'RPG-em-up': a hybrid of classic fast-paced top-down shmup action infused with deep character building elements. Arm yourself to the teeth with a massive array of weapons, upgrades, spells and special abilities to take on the alien onslaught!

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FEATURES:

30+ passive upgrades including various firepower and missile upgrades, sideship upgrades, drone upgrades, shield and armor upgrades, and a variety of special feats - allowing you to craft a customised build that suits your desired play style

40+ unique spells that can be upgraded to various strengths; some spells can be augmented to alter their effects in specific ways

40 hand-crafted levels that shape the core of the game

20 extra optional challenge levels

More than 15 epic boss battles

An endless gauntlet mode that continuously increases in difficulty and measures your ability against other players on the leaderboards

Controller support



Slowly build up your ship to suit your particular playing style: perhaps you prefer a passive build that focuses on high firepower, strong sideships, specially customised homing missiles and a drone that fires automatically at any moving enemies? Or a tank build with strong shields, armor, and defensive special abilities? Or a caster with numerous devastating special attacks - and the ability to control time? Each weapon, upgrade, ability and spell in Cosmonator is separately customisable so you can build up exactly the character you want. Add to this a massive level content, including a legion of epic boss battles, and you're guaranteed to keep coming back for more - even after the first playthrough.

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Enemy bullet patterns!

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Cosmonator is full of a wide assortment of evil alien enemies, and those enemies all have their own distinct weapons systems that they want to use to kill you. Aside from the basic 'shoot straight at the player' and 'fill the screen with random clusters of bullets' strategies that are used by the more basic enemies, there are also some more interesting and complicated bullet patterns, especially later on in the game when the going gets a little more crazy. Here's some of what's on offer so far (and we are currently working on a few more weird crazy patterns for a future update, so watch this space!):

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The 'Orbital Destroyer' boss has two main special weapons up his sleeve, apart from his basic attacks. First, he attacks the player with alternating wide sweeping laser beams (left); later on he switches into angry mode and lets loose a flurry of cluster bullet shells that each split up into smaller replicas 3 times, filling the screen with an algorithm of death.


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Once the Voronoi Rotator miniboss starts spinning, you should consider casting a defensive spell - it's about to let loose a spinning hurricane of bullets!


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The many different types of enemy ground turrets in Cosmonator all have different specialized weapons. Some shoot carefully aimed area-of-effect plasma flak cannon shells at you (left), while some others attack you with medium range flame throwers (right), which are easy to avoid if you are far away but which mean certain death if you don't take them out early enough.


(By the way, this footage is all from gameplay on the advanced 'hardcore' difficulty. If it seems a little crazy, there are easier difficulty settings as well. Or if it seems boring, well, there is always the 'impossible' difficulty setting.)


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The first boss, 'Juggernaught' (left) has a tricky phase where it combines those weird long thin spinning bullets (we call them french fries) with simple waves of spread out bullet fans. The 'Solar Axis' later on in the game has something slightly more complex: It goes into a mode where it launches waves of arching bullets, both clockwise and counterclockwise simultaneously, which take some precise dodging to evade.


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Full gameplay trailer with many more examples of crazy bullet patterns:



Weapons Systems!

Weapons Systems!

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Here's a quick look at some of Cosmonator's weapons systems. The game incorporates standard 'passive' weapon / missile / sideship / drone upgrades - in...

Enemy Designs / Conceptual Work

Enemy Designs / Conceptual Work

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A quick look at the various design processes behind some of Cosmonator's enemies and bosses :)

Bosses! (Part 1)

Bosses! (Part 1)

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Every shoot-em-up worth its salt has epic boss battles, and Cosmonator is no exception! The game combines RPG and shoot-em-up elements, so the bosses...

Cosmonator Released!

Cosmonator Released!

News

Cosmonator has finally left its Early Access period, and is now fully released on Steam! Here's a look at the final product, and at the most important...

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Waldemoon Creator
Waldemoon

Cosmonator has officially left its Early Access phase on Steam! The full, final game is now available.

Reply Good karma+3 votes
Waldemoon Creator
Waldemoon

Cosmonator's first week on Steam's Early Access has gone swimmingly. Lots of great feedback, and already some challenging new ideas from our first Early Access users. The first update will follow soon!

Reply Good karma+3 votes
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Cosmonator
Platforms
Windows
Developer
Bourbontank
Engine
Custom
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Style
Genre
Arcade
Theme
Sci-Fi
Players
Single Player
Project
Indie
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Latest tweets from @bourbontank

RT @re_gain: Cosmonator-#IndieDev #Arcade #Shooter #STG #Retro #Modern #PixelArt-@Bourbontank #LetsPlay #2 Chapter 2.1: Asteroi… T.co

May 5 2019

RT @HailtotheFun: Just finished your #shmup Cosmonator, and I just loved it ! Thanks for your hard work guys ! @Bourbontank

May 5 2019

RT @itchio: Voidrun: The Void will consume each parts of our universe. Benjamin-soul.itch.io by @benjamin_soule_ #indiegames T.co

Mar 26 2019

RT @rezoner: Another GIF from my pixel oriented 3D engine that will let you make games and export animation spritesheets using m… T.co

Mar 26 2019

RT @indiegamescom: Featuring works from @Reives_Freebird, @KemonoGames, @ellenthegame, @Bourbontank, Vlad Abadzhiev, @SCC_Game,… T.co

Mar 26 2019

RT @IndieDB: Find out how enemies were first designed on paper for Cosmonator, the indie #pixelart shoot-em-up with RPG elements… T.co

Mar 26 2019

RT @IndieDB: Cosmonator is a top-down shoot-em-up that attempts to infuse the arcade genre with deep persistent RPG elements… T.co

Feb 28 2019

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