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Cosmonator is an 'RPG-em-up': a hybrid of classic fast-paced top-down shmup action infused with deep character building elements. Arm yourself to the teeth with a massive array of weapons, upgrades, spells and special abilities to take on the alien onslaught!

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FEATURES:

30+ passive upgrades including various firepower and missile upgrades, sideship upgrades, drone upgrades, shield and armor upgrades, and a variety of special feats - allowing you to craft a customised build that suits your desired play style

40+ unique spells that can be upgraded to various strengths; some spells can be augmented to alter their effects in specific ways

40 hand-crafted levels that shape the core of the game

20 extra optional challenge levels

More than 15 epic boss battles

An endless gauntlet mode that continuously increases in difficulty and measures your ability against other players on the leaderboards

Controller support



Slowly build up your ship to suit your particular playing style: perhaps you prefer a passive build that focuses on high firepower, strong sideships, specially customised homing missiles and a drone that fires automatically at any moving enemies? Or a tank build with strong shields, armor, and defensive special abilities? Or a caster with numerous devastating special attacks - and the ability to control time? Each weapon, upgrade, ability and spell in Cosmonator is separately customisable so you can build up exactly the character you want. Add to this a massive level content, including a legion of epic boss battles, and you're guaranteed to keep coming back for more - even after the first playthrough.

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Weapons Systems!

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The foundation of Cosmonator's upgrade system is a fairly traditional upgrade-shop-with-various-different-passive-upgrades model, including your basic weapon's firepower, sideship upgrades, missile upgrades, etc. Things get slightly more interesting in the Level 2 Upgrades Shop, where you can further enhance your primary firepower (e.g. get piercing bullets), augment your missiles in various special ways (make them heat-seeking, give them an EMP disabling effect, upgrade them to explode with napalm splash damage, etc), and decide in which way you want to enhance your sideships (homing lasers? mini-missiles? powerful gauss bullets?)

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(The 'Barrage' ability fires a bunch of missiles that inherit the various traits
of your normally upgraded missiles - in this case, Homing, Cleaving and Napalm)


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This all makes for a fun and versatile shopping experience, but it's nothing that hasn't been done before. What makes Cosmonator special, in our opinion, is when you learn special spells and abilities that combine with these different passive weapon upgrades in order to create a huge variety of different combos of awesome destruction and / or tactical advantages. This is also what opens up the game later on, as you can really create your own specific sandbox build that relies on different combinations of weapons and enhancing abilities! Here are some examples of the game's advanced weapons and weapon enhancement combos:

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Some of the more powerful weapons only get unlocked when you specialize in certain Master Upgrades - e.g. the 'Magefire' flamethrower, left, and 'Laser Lance' ability, right, require you to be a Fire Master / Laser Master respectively


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A fairly basic level of firepower with standard Gauss sideships, left; on the right the sideships are enhanced with the 'Geno-sides' ability, and missile rapidity is increased by means of the 'Flurry' ability


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The Chaingun weapon, left, can be enhanced to have a powerful double barreled attack, right, by means of the Frenzy ability


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The Drone Cannon, which you can unlock later in the game, can be enhanced in many different ways - e.g. you can make it shoot auto-aimed bullets, left, or summon multiple drones side by side, right


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Here's a gameplay trailer showcasing some more of what's on offer in Cosmonator!



Enemy Designs / Conceptual Work

Enemy Designs / Conceptual Work

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A quick look at the various design processes behind some of Cosmonator's enemies and bosses :)

Bosses! (Part 1)

Bosses! (Part 1)

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Every shoot-em-up worth its salt has epic boss battles, and Cosmonator is no exception! The game combines RPG and shoot-em-up elements, so the bosses...

Cosmonator Released!

Cosmonator Released!

News

Cosmonator has finally left its Early Access period, and is now fully released on Steam! Here's a look at the final product, and at the most important...

New Gameplay Trailer / Box Art!

New Gameplay Trailer / Box Art!

News

Less than a week to go until our full release on Steam, and we've been working on a new gameplay trailer for Cosmonator and some snazzy new box art assets...

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Waldemoon Creator
Waldemoon

Cosmonator has officially left its Early Access phase on Steam! The full, final game is now available.

Reply Good karma+3 votes
Waldemoon Creator
Waldemoon

Cosmonator's first week on Steam's Early Access has gone swimmingly. Lots of great feedback, and already some challenging new ideas from our first Early Access users. The first update will follow soon!

Reply Good karma+3 votes
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Cosmonator
Platforms
Windows
Developer
Bourbontank
Engine
Custom
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Style
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Theme
Sci-Fi
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Single Player
Project
Indie
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