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A cyberpunk ultra-violence endeavour to clear out a megacorp from bottom to top.

Corrode has been in active development for just over a year as of this note. A lot of effort has been placed into our custom game engine in order to power a high performance multi-platform 2D action game.
Make no mistake, our engine is not based off of anything and it uses no pre-existing code. Hence the "year" part while we went through some trials and tribulations.

As Corrode nears it's demonstration alpha stage with a rock solid engine underneath it, we are finally ready to say "Here world, this is what two individuals have been up to for a while now."

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Latest posts from @teamraging

Blog post: "Corrode on IndieDB" Teamraging.com

Feb 24 2015

Corrode has just been approved for IndieDB, check it out: Indiedb.com

Feb 24 2015

Joon takes a moment to discuss the current state of affairs with @TeamRaging projects: Teamraging.com

Feb 23 2015

Teamraging.com

Feb 6 2015

Looks like @TeamRaging is joining #PointClickJam, but we need Pixel artists!! 13 days till jam shoot us an @ #indiegamedev #gamedev #gamejam

Oct 31 2014

We discussed partaking in the Adventure Game Jam, but decided against it. Instead focusing efforts towards Corrode #indiegamedev #toughcalls

Oct 29 2014

First ever Corrode Stream, Status: Buggered Teamraging.com #indiegamedev #indiegame #corrode #streaming

Oct 28 2014

Sometime in the very near future, we will be Live Streaming our development on Corrode. It will be the first time the worlds ever seen it

Oct 20 2014