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In Conundrum players will play as Cody Pieterson, a 24 year old woman from the near future, who has become trapped inside a library, existing outside of the space-time continuum. Through a combination of solving puzzles, to earn books that need to be returned to their correct shelf location, and piecing together then inputting codes, players will work their way to the top floor of the library to escape. Along the way, they will encounter several historical figures, some good, some evil, with many of them having disappeared mysteriously, ending up in the library. Having progressed through the initial levels, players will come face-to-face with the epitome of evil - Rasputin, the Russian monk who just wouldn't die. From this point onwards, play also becomes a race between Cody and Rasputin, with the monk attempting to trap Cody in the library forever, and Cody ultimately trying to prevent Rasputin from escaping and seeking revenge on the world.

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Very recently, one of our core members, our 2D Artist, Diego, informed us, that his time to work on the project, would be next to nil. This event, although not helpful project-wise, has been only a minor disruption, as we have already hired a replacement - Felisia. We also put out an advert for a full-time Programmer, as our idea of all pitching-in to do the Programming, with Playmaker's help, had not worked out - a full time Programmer was found, in the form of our new Programmer, Mark. Here's a list of what else has been accomplished since the start of October.

  • The modelling of Glenn Miller is complete; and the texturing is almost complete.
  • The modelling and texturing of Rasputin is complete
  • The rigging of Glenn Miller is virtually complete.
  • Animation of Rasputin is continuing with motion capture.
  • Initial planning is continuing, on the work of modelling the main character Cody Pieterson.
  • Remodelling of our sofa models is underway, so as to reduce the poly count, and speed-up game-play.
  • Construction of the opening 2 storeys (i.e. the 1st Level of the game), is over 5/6 complete.
  • Construction of the 1st Minigame, the Record Maze, is over 4/5 complete.
  • Construction of Conundrum's 2nd Level is over 2/3 complete.
  • Work is underway on the music for cutscene 2, and level 2.
  • Work has begun on the creation of Mini-Puzzles for each level of the demo.
  • Planning is underway for our Kickstarter campaign, so that when the time comes, all we need to do, is set the campaign to go live.

Progress has been slower than we would have liked, during October, as many of our team, were caught up with other commitments. However, production will resume top speed this month. Keep a look out for more game updates next month.

Conundrum Project Update August + September

Conundrum Project Update August + September

News

Here's what's been happening game-wise in the last 2 months.

Conundrum Project Update - June + July

Conundrum Project Update - June + July

News

Here's the latest update on what's been happening game-wise.

Conundrum Project Update - April + May

Conundrum Project Update - April + May

News

Here's the update on what's been happening game-wise over the last two months.

Latest Game Project Update - February Update + March Update

Latest Game Project Update - February Update + March Update

News

For everyone interested in the state of Conundrum, here's another quick update on what's been happening over the last month or so.

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OverGr0wthGFX
OverGr0wthGFX - - 20 comments

I'm hyped to hear the wonderful voice of Diego Bell!

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