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Contraptions Parkour is a physics-based building game in which you build the most varied contraptions to solve the most diverse types of obstacles and puzzles (parkour). Win dozens of levels with different types of obstacles. Design the best contraption for each challenge using a giant collection of blocks with different functionalities.

Each levels offers a unique challenge or a combination of challenges. These challenges can be physical obstacles such as ramps, walls, bridges, narrow passages, holes, etc. Or destructive obstacles like mines and explosive barrels, turrets and traps. Or even interactive obstacles like destructible parts, levers that modify the scenario opening doors, lowering bridges, etc.

For every challenge offered in the Contraptions Parkour stages, you can count on a gigantic collection of blocks with various types of features. Structural blocks to become the shape of your machine, wheels for the drive, motors to give life to your creation, in addition to several others such as, piston, rocket, shield, hammer, decoupler, lever, etc. Only your imagination will be the limit.

Plan and build your ideal machine for each challenge in an easy and intuitive way.

If you liked it, consider following it:

And if you really liked and you want to contribuite for the game development, soon I'll launch a IndieGoGo crowdfund campaing:




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This series showing some mains aspects of the game, for the first part click here.

In Contraptions Parkour the axis (hinge) connections can be configured in different ways. They can be linked to motors to execute specific movements, such as:

  • Continuous Spin: By pressing configurable keys the axis will rotate at maximum speed that motor can perform.

continuous spin config

continuous spin

  • Steerable Spin: By pressing configurable keys the axis will rotate to a specified angle.

steerable spin config

steerable spin

  • Stepper Spin: By pressing configurable keys the axis will rotate at a low specified speed.

stepper spin config

stepper spin

The speed and torque of those spins are determined by in which motor the axis is connected to. A more powerful motor will give more speed and torque.

Feel free for feedbacks and for asking any technical aspects, I’ll be glad for answer.

gameplay 6

More information: Game Website

Contraptions Parkour – Connecting the blocks

Contraptions Parkour – Connecting the blocks

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I’ll start posting a series showing some mains aspects of the game, first and more important the basic to start building your contraptions.

Contraptions Parkour - Steam

Contraptions Parkour - Steam


Now Contraptions Parkour is officially on Steam...

Contraptions Parkour - First Trailer

Contraptions Parkour - First Trailer

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The first official trailer of the Contraptions Parkour.

Contraptions Parkour - Presentation

Contraptions Parkour - Presentation


I want to present my game that I have been working on in the last years. Contraptions Parkour is a physics-based building game in which you build the...

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Three Stage Wall Climber Contraption #madewithunity #gamedev #indiedev T.co

Mar 6 2018

The serpent is on the bridge Contraptionsparkour.com #madewithunity #indiedev #indiegame #gamedev #unity3dT.co

Feb 21 2018

Contraptions Parkour will be soon live on #IndieGoGo Indiegogo.com Help spread the word! Please RT!… T.co

Feb 16 2018

Configure your contraption the way you like Contraptionsparkour.com #madewithunity #indiedev #indiegame #gamedevT.co

Feb 14 2018

Solve problems by building complex contraptions Contraptionsparkour.com #madewithunity #indiedev #indiegameT.co

Jan 24 2018

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