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Conscript is a Quake mod using the FTE Quake World engine that takes place in an alternate half-life 2 universe, through the eyes of a conscript

Report RSS Conscript Weapon Summary

A list of finished weapons, weapons that are being worked on, and weapons to come.

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Posted by Ghost Fang on Biodude's account

•Completely Finished
•One thing left or tweaking to do.
•A few small things left
•Mostly Unfinished
•Nothing done, but planned
•Possibly being added

Wrench - Coded entirely, attack, secondary, and drawing animations. Model is ripped at the moment. We have a new model, being worked on
Primary - Swing your heavy wench at your foe
Secondary - Rear your wrench back slowly to build up you strength, then jump forward and smite your foe!

Pistol - Primary, Drawing, Reload, Ejecting shells, all Coded. Model is our own.
Primary - Fire 9mm bullets at your foe as fast as you can pull the trigger
Secondary - still being talked about

Magnum - model to be skinned and animated, and secondary.
Primary - Fire lead at your foes with one of the most powerful handguns ever.
Secondary - Open for suggestions (see below)

Spas 12 - Dynamic reloading, primary, secondary, shell eject this thing has it all, could use some animation tweaking. Has a new model to be animated.
Primary - Fill your enemies with the dreaded buckshot of a shotgun shell
Secondary - 2 shells are better than one. Need I say more?

SMG - We have a model and animation, I havent coded it in yet.
Primary - Medium to short range barrage of bullets, making your foes swiss cheese
Secondary - Switch to a controlled, ammo-saving 3 round burst.

OICW - Coded, ingame
Primary - A barrage of medium to long range bullets striking fear into your enemies
Secondary - The OICW can't shoot around corners but you can definitely blow your enemy up who is standing next to it with the grenade launcher

Sniper Rifle - Entirely done and ready but always subject to change.
Primary - One shot to rule them all, one shot to make them fall to their knees
Secondary - Get a better look by looking down the scope

Stinger - Needs some tweaked code.
Primary - Fire the good ol' Rocket Propelled Grenade at your unfortunate enemy
Secondary - Enemy too quick and smart? Dodging your rockets? Turn on the laser guiding system just point and shoot (and keep pointing) ;)

S.L.A.M. - Selectable Lightweight Attack Munition
Primary - Slap this bad boy on a wall and activate its laser triggering system, anyone dumb enough, or unfortunate enough to trip this will go out with a bang.
Secondary - Forget about sticking to a wall, just throw it, then detonate it whenever you like with the remote.


Everything listed is definitely subject to change, not only by us, but by you. Don't agree on a weapon secondary? Don't want a certain weapon in the game? Want a particular weapon in the game thats not listed? Comment below with your legitimate idea. If you see someone has posted a great idea, vote their comment up, if we see a popular idea, we shall take it into heavy consideration.

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Biodude Author
Biodude - - 2,029 comments

My idea for the secondary of the magnum is the spas fire, you can fire as fast as you want, but accuracy gets horrid, and the screen moves everywhere :)

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Xylemon
Xylemon - - 2,677 comments

Nice, what about Molotovs?

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Biodude Author
Biodude - - 2,029 comments

I thought about it, but im not sure. Might be too many weapons

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Necrod
Necrod - - 1,302 comments

There's never too much of weapons, underlined NEVER

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Gunship_Mark_II
Gunship_Mark_II - - 4,864 comments

very good!

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unknow5763
unknow5763 - - 905 comments

Nice how about a laser on the magum
? you would shoot slower but more accurate

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Biodude Author
Biodude - - 2,029 comments

I thought about having it like the opposing force one like that, the primary fire is already like that

Reply Good karma+1 vote
Cremat0r
Cremat0r - - 6,885 comments

A seemingly good weapons list, but I could have an idea.
It is to recreate HL2, and, one thing from HL-series are unconventional weapons.
You know, maybe an immolator or kind of Dark Energy gun.
I'd really like to see 2 or so Alien-technology weapons more on this list, but that's just a suggestion.

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Ghost_Fang
Ghost_Fang - - 825 comments

Hes got a point, never thought about those Biodude. Maybe we could bring back the beehive gun and/or the little bugs that you toss out.

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Biodude Author
Biodude - - 2,029 comments

I was going to make an immolator in the game,had a concept and everything. but the beehive gun cant really be in my game, because they are used by alien grunts, which were manufactored at zen for war, controlled by nihilith, which was killed, and the gun was pretty useless :P

So maybe a immolator, combine gaurd gun, etc. BTW, add in the fn fal to the list, ghost

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Ghost_Fang
Ghost_Fang - - 825 comments

I thought the FAL was a placeholder for the OICW? The Fal is pretty epic but I didn't know it was staying

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unknow5763
unknow5763 - - 905 comments

yeah the beehive gun would be epic

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MindRiot
MindRiot - - 1,843 comments

"swingyour heavy wench at your foe"ghostfang that typo has made my day

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Ghost_Fang
Ghost_Fang - - 825 comments

whoops! Haha, i think i'll just leave it cause it's funny.

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MindRiot
MindRiot - - 1,843 comments

aye it is

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joealtair
joealtair - - 379 comments

i wanna see fists as a secondary melee weapon

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MindRiot
MindRiot - - 1,843 comments

i dont think it wud work punching headcrabs cud be difficult also hitting a combine wouldnt really affect it

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Biodude Author
Biodude - - 2,029 comments

ya, would defeat the purpose of the wrench

Reply Good karma+1 vote
Nixtwiz
Nixtwiz - - 195 comments

I'm not sure I understand the SPAS 12 secondary fire. How does it shoot two shots?

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Ghost_Fang
Ghost_Fang - - 825 comments

A real quick 2 shot "burst" if you may. Just like in half life and half life 2

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