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Conquest is a real-time, multi-player space warfare game that was originally written in RATFOR for the VAX/VMS platform by Jef Poskanzer and Craig Leres in 1982. It was the early predecessor to Netrek.

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Conquest history (Games : Conquest (RTS) : Forum : Tactical : Conquest history) Locked
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Feb 6 2016 Anchor

A short list of conquest versions.

conq fed
fig 1. - federation login title


Coder / maintainer: Jon Trulson <jon [at] radscan.com>
Coder - graphics / sound update: Cataboligne <quakec [at] cataboligne.org>
(see README, HISTORY, LICENSE in source distribution for full details)

Unix/C specific porting and supporting code 1994-2006 by Jon Trulson

Version 8.1.2 (stable) 12/27/2005
Version 8.1.1 (stable)
Version 8.1 (stable)
Version 8.0.1 (stable) 1/17/2004
Version 8.0 (stable) 12/13/2003
Version 7.2 Sun Dec 1 15:55:27 MST 2002
Version 7.1.2 Sun Jul 4 16:19:40 MST 2002
Version 7.1.1 Wed Dec 26 15:04:50 MST 2001
Version 7.1 Mon Jan 1 11:45:20 MST 2001
Version 7.0.1 Fri Sep 3 18:20:52 MST 1999
Version 7.0 Thu Jan 28 21:14:41 MST 1999
Version 6.6 Thu Dec 24 16:03:31 1997
Version 6.4 Fri Mar 28 15:09:02 1997
Version 6.3 Tue Dec 24 16:59:20 1996
Version 6.0 Sat Nov 30 22:50:25 1996
Version 5.8 Thu Jul 11 11:24:38 1996
Version 5.7 Sat May 25 01:01:17 1996
Version 5.6 Thu May 2 02:55:15 1996
Version 5.5 Sun Apr 28 18:04:51 1996
Version 5.4 Mon Apr 1 01:59:17 1996
Version 5.3(-) Sat Mar 16 22:11:20 1996


Conquest was originally written in Ratfor for the VAX/VMS platform
in 1983 by Jef Poskanzer and Craig Leres.

VAX/VMS DECUS distribution, circa 1985 - selected dev highlights

08Sep85: A completely new robot strategy has been installed!
13Jun84: The new user stats page finally works!
27May84: Bombing and beaming have been modified
22Feb84: Message editing implemented.
15Jan84: You can now switch teams as long as you haven't done damage
09Jan84: Robot ships now automatically defend the home system
20Dec83: Massive ship tuning in progress...
10Dec83: A new fuel usage formula has been installed
17Nov83: Phaser base hits have been lowered from 100 to 92.
13Nov83: A better acceleration formula has been installed.
23Oct83: Tractor beams aren't quite so deadly anymore
16Oct83: Ships now enter at least accurate info distance away
15Oct83: It is now possible to change war and peace settings
19Sep83: The first Decus distribution of Conquest was mailed
05Sep83: Torpedo detonation has been worked over
13Aug83: Torp alert code added. Now you will be warned
04Jul83: Conquest now runs from decnet ports!
03Jul83: Planet movement is three times smoother
23May83: Captured system entry now works
19Mar83: Many, many bugs fixed. Many features added - like Cloaking
28Oct82: Fixed bug in bombarding.
18Oct82: Added a "shit-list" flag, to block obnoxious people
22Sep82: Added a "last words" feature - when you conquer
23Aug82: Turning now takes time
08Aug82: Watch out for the doomsday machine if active
29jul82: I did some rewriting to try and get the driver to
27Jul82: Arrow keys work. Locking onto planets works.
25Jul82: The universe was conquered for the first time
24Jul82: Engine temperature and fuel consumption
12Jul82: You can now change course and fire torpedoes.
28Jun82: Ships are flying now.

Edited by: numbersix

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