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Congo is a survival co-op game set in the Heart of Darkness - The jungles of the Congo. Players must work together to survive waves of light-fearing demons by gathering weapons, ammo and controlling their swarm with fixed and portable lights.

Report RSS Congo - Level WIPs

Just a quick update today - So many models not enough tiiiiiime! This week has been a lot of level building and environment art. It's been a long time since I've got stuck into making trees and bushes.. But for a game based in the Jungle, its pretty important...

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Congo - Co-op Survival

First of all I would like to say thank you to everybody who has left us a comment of support and are currently tracking us!

Just a quick update today - So many models not enough tiiiiiime! This week has been a lot of level building and environment art. It's been a long time since I've got stuck into making trees and bushes.. But for a game based in the Jungle, its pretty important...

I'm not a big fan of using tree creation programs, I like the old fashioned way! Here are (in my opinion..) the most important trees of the jungle in all the glory of the Unreal Engine.

Congo - Trees

We want to make sure that the fear is ramped up, so controlling the light is incredibly important in a game like this. We want players to feel confined in such an open environment.

Congo Level WIP

Congo Level WIP

Congo Level WIP

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Jetcutter
Jetcutter - - 755 comments

Shows progress, nice.

I'll peek in on you time to time.

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Satori4
Satori4 - - 313 comments

Vegetation is the most difficult stuff to model, at least for me)) Good work!

Reply Good karma Bad karma+3 votes
Neo_uk Author
Neo_uk - - 36 comments

Thank you! It is difficult to make something thick, lush, full of life and at the same time be efficient for a game engine. Just made to make the most of each plane and some nice opacity masking :)

Reply Good karma+3 votes
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