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Commander is a stylish and awesome strategy game made with passion and care to bring an epic experience to RTS enthusiasts. Beyond the visuals and the gorgeous classical music, Commander is a breakthrough in the genre with innovative game mechanisms and a memorable "easy to learn, hard to master" experience. As the "commander", you will have to do everything in your power to protect your people from a mysterious lifeform that is trying to annihilate the human race by throwing asteroids at them (!). Install turrets, drive spaceships, blow up planets and do all sort of crazy things to save the world. What do you want more? Lasers, missiles, particle effects, tons of pixels and a lot of fun!

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Report RSS Unlimited battlefield space - Part 2
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SolidFake
SolidFake - - 1,200 comments

know that you say, the stuff about level creation in multiplayer, I have an idea:
wouldn't it be awesome if the players could actually fight against, so that first everyone builds their planet system, then they fight

though I have no idea about how to realise this XD

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ephemeregames Author
ephemeregames - - 23 comments

@SolidFake: yeah I don't know how I could make this happen :) Well, one of your ideas will be in the final product though: I want to make levels where there are more than one planetary system to protect. For the multiplayer part, my goal with Commander is to focus strongly on collaboration, aka: Players versus Machine. In my wildest dreams (lol), I think it would be awesome to have 4+ players trying to save the day against the evil aliens. Like it would have 3-4 planetary systems to protect on the battlefield; the aliens would slowly send their battleships to those systems (like in Independance Day) and then you would have to bounce from one planetary system to another to protect them. Yeah, it's still just an idea right now but I think I'm slowly transiting between the "simple little tower defense" to the more awesome "galactic scale battles" :)

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Description

I decided to take the "unlimited battlefield space" idea to the next level. I fixed some glitches and modified the camera behavior. Even if this feature doesn't go in the final product, it force me to rework some parts of the game that will make it stronger (i.e. get rid of hardcoded stuff)!