• Register

Combat Simulations: AC-130U Spooky Gunship is an immersive single-player simulation experience that allows the player to rain hell onto the enemy from 3,000 feet.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles

Combat Simulations: AC-130U "Spooky" Gunship - AI Reactions, New Impacts, and More!

Well, another week of development and I've made some good progress. A lot of this fortunately and unfortunately is on the back-end, so there isn't a lot to show, but the basic groundwork is set to get more complex with AI reactions.

  • AI Improvements: As I've mentioned, I've finished creating the basic foundation to continue building on the AI. Along with this, I've created almost every reactionary behavior needed, in order for the AI to act realistically when being engaged. Depending upon how many rounds are fired at a combatant and how closely they impact near them, will cause them to run for cover, hit the dirt and attempt to get away, look for places to hide, or simply observe explosions from afar. Each combatant also has a basic morale system that also dictates what they are capable of doing. Taking too much fire or watching to many of their own be decimated can cause them to break, resulting in falling motionless to the ground or running completely out of the AO.
  • New FXs: Made a few tweaks to the 40mm and 105mm impacts that results in a more interesting to look at explosion. I intend to make these weapons feel as powerful as they actually are in real life. Nonetheless, I'm sure these will continue to be tweaked until I either lose my mind or release the game!
  • New Buildings: With a lot of the AI work completed, I've began creating the needed assets to fill the world. Luckily, low-poly models are quite easy to throw together and due to the nature of the post-processes used in the game, it doesn't require a lot of finesse (maybe that is my Achilles heel?). Either way, I'll continue to add assets each week.

That is it for now - thanks for your interest and support. Till next time!

-Sklorite Studios



Quick look at dismemberment and bleeding

Quick look at dismemberment and bleeding

News

I've implemented a dismemberment system that allows bodies to explode when experiencing a certain amount of damage. Additionally, characters have a chance...

Introductions and Project Plans

Introductions and Project Plans

News

Unfortunately in today's game market, a solid, realistic AC-130 game is missing from its selection. To fix this, I've began development on a new AC-130U...

Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Profile
Icon
Combat Simulations: AC-130U "Spooky" Gunship
Platforms
Windows
Creator
skloritestudios
Contact
Send Message
Release date
Game watch
Follow
Share
Style
Genre
Combat Sim
Theme
War
Players
Single Player
Project
Indie
Embed Buttons
Link to Combat Simulations: AC-130U "Spooky" Gunship by selecting a button and using the embed code provided more...
Combat Simulations: AC-130U "Spooky" Gunship
Statistics
Visits
497 (1 today)
Last Update
Watchers
4 members
Articles
3