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Colour Matching will become a combination of strategically matching colours to overcome your enemies, with the use of combo, spells, player movement, upgrading and consuming potions; all the while keeping an eye on the Timer. Your aim? That's up to you to decide. There will be multiple Game Modes as well as Timed, all of which will contribute to your Arcade profile. You will be able to upgrade your character from items that you loot during your in-game experiences, create paint buckets from dyes for item cosmetics, craft item upgrades and other loot. You will be given a variety of spell sets which you can choose from, all of which have their own weaknesses and strengths. It is up to you to decide which spell set is best for which situation; by also upgrading them through a centralised skill system. All of that, as well as up to 15 difficulty options with pre-sets, dethrone other players from scoreboards, and much more. Please see this Game's News for progress information.

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Prototype on it's way!

News

A prototype for Colour Matching is on its way.

Development has kicked off, although some development during the Christmas holidays will be limited for obvious reasons. This development, will of course, continue as part of my free-time along with my contracted partner Versilian Studios - of whom will be producing the music and sound effects for the game. Free-time to me consists of time that is spent not looking for a job, and not catching up with any coursework I may have for college.

Thank you for your patience and understanding in advance.

You will be able to see a video or so of some "Behind-the-Scenes" content where graphics are being sped-drawn or game development talk - I may bring along friends and colleagues to help aid the in-video discussion. I hope you are just as excited as I am about the development of this game.

However, please be patient. I do have other commitments to attend to, all of which can delay the progress of Colour Matching. I will attempt to produce some art and development and produce such content in the form of screenshots or videos at least once a week, three times at most.

I will post further updates here on where I may be in case no progress has been made.

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Colour Matching
Platforms
Windows
Developer & Publisher
Colour Multimedia Enterprises
Engine
XNA
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Release date
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Style
Genre
Arcade
Theme
Fantasy
Players
Single Player
Project
Indie
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