Battle for Dune: War of Assassins
First Person ShooterBattle for Dune: War of Assassins brings you a First-Person Shooter reimagining of Westwood’s Classic Real-Time Strategy, Emperor: Battle for Dune...
Colonization is planned to be an episodic open world Sci-fi FPS with parkour, my goal for Colonization is to make a mix between older classic video games before the time of ADS and modern games. The plan is to have a SP Campaign, MP and CO-OP. Think of a mixture of simplicity and complexity, gameplay will be simple easy to learn yet also complex and tactical, there will be no aiming down sights "except for sniper rifles" only a simple feature where the weapon is tightened snugly right against your shoulder. The universe the game is set in is inspired by franchises such as Star Wars and Mass Effect. Immersion is important, Full Body First Person is the first key to unlocking true immersion. The MP component of the game will feel like a mixture of Rainbow Six, Battlefield Bad Company, smaller things from other games, and with giant maps, player freedom will be important, MP teams will be able to choose objectives, time of day, weather and entry.
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Battle for Dune: War of Assassins brings you a First-Person Shooter reimagining of Westwood’s Classic Real-Time Strategy, Emperor: Battle for Dune...
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