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The game puts us in an alternate world, where ...
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In 1983, at writing, and the first World War there were no wars and conflicts.
But the new millennium approached, and the ground began to fall at all points of the temperature,
which led to an ice age. The world leaders were unable to contain the human race, and order as riots and revolutions broke out in a small quantity of food. This whole thing has led to the world's nations, federations and their countries destroyed one after the other ... in the nineties, was established in the north
two great powers. The power of two people lived in prosperity, until the conflict is not mixed with each other for resources. In the millennium, it happened in the earthquake: the war with two powers against each other and there is no freedom, the cruel battle took place with a win, but to survive ....

Game conception :

Game 2 millennium takes place in an alternate world where the general must fight for ourselves.
RTS gameplay itself is rather far-out will hegyeződni, but it will be RPG, or other items strikeout category, which allows customization of the player for this mix in the game.
What you see above the engine, but that as we develop this game, this is not yet final, we are looking for a more "engine" is, we can make fun of the players and testers everyday. ;)

Even the menu is thought out to be a dynamic, 3D backgrounds will be developed, of course, the background will affect greatly on which party you're playing. Even here, the paths and settings will also be seen is how this game will be a mutant, because we used some rather unusual methods of game scenes. :)
As for the game mode is concerned, we will not suffer a deficit in them, but I think the most enjoyable of the campaign mode will be when a player starts a corporal, and getting higher up the ladder to enter into new buildings and units to develop under the base. The player has more than one base may be, this volume largely depends on again the fact that the person has is what post he holds.
As the player develops and carries out missions in which a large part also depends on what kind of events took place on the map between the AI and the Story in which events occurred. (For a history of passing during the game, but if we stop, it will just depend on us to continue in the direction of the campaign, and who loses, who wins out.)
Units, a huge range of buildings belenyomni try the game, their structure, properties, vulnerability, etc.. largely influenced by what kind of terrain we are. Good example is that one knows nothing about ice-breaking start to the shore, a self-propelled guns and melee can not produce much.

Will play a major role in the weather, which is used to thinking. From that very much will depend on the game, remove it from our buildings, units életpontját if weather conditions are critical to our area cheated.

The buildings and the exterior of the units will feature the very characteristics of age, let us take the example that no one will see-coated soldiers at -40 ° C in the cold. Generally, gas masks, lightly armored troops, wrecks, rusty, battered tanks incorporated metals and bricks, iron compiled ramaty headquarters security positions will be characterized by mood of the game world.

Single-player options already mentioned in the "campaign" - mode, but it will be lightning battle, conquering space and game modes as well. Multiplayer options have already thrown, since many take time to prepare the single-player modes.

The project we look forward for more ideas to get more unique and exciting blend make this game! :)

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Post comment Comments
generalbert
generalbert - - 66 comments

This looks like a good concept so im tracking.
However it would be a good idea to get a picture up asap of something other than concept as that will entice more people to look at this. Im looking forward to the result. Good luck :)

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-RaptorZ-
-RaptorZ- - - 8 comments

I wish everyone a Merry Christmas!

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-RaptorZ-
-RaptorZ- - - 8 comments

Hi everyone!

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