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Experience sci-fi tactical combat and exploration in a procedural world that combines traditional roguelikes with an immersive modern interface like no other. Build yourself from components found or salvaged from other robots. Attach power sources, propulsion units, utilities, and weapons to become a slow tank bristling with weapons, or a fast-moving flier zipping past enemies before they even have time to react, or a stealthy sword-wielding assassin/hacker, or whatever else you can come up with from the salvage you find. The situation can quickly change as you lose components and rebuild yourself from enemy remains. You are the Cogmind. Discover what that means as you explore a living, breathing world ruled by robots.

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65 Robot Hacks

65 Robot Hacks

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Getting into the details of dozens of robot hacks under the new system, looking at effects, distribution, and design.

Robot Hacking, Take 2

Robot Hacking, Take 2

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Designing an all-new robot hacking system from the ground up to create a new play style, or augment existing ones.

Out with the Old

Out with the Old

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Beta 6 stats, community guides, and a new robot hacking system begins taking shape.

Achievements UI: Design and Implementation

Achievements UI: Design and Implementation

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Building Cogmind's various achievement-related UI features and integrating with Steam.

Achievements

Achievements

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Exploring achievements in Cogmind, covering why and how they were selected and organized, icon creation, and the underlying implementation.

Cogmind Beta 6 "Achievements Unlocked"

Cogmind Beta 6 "Achievements Unlocked"

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Time to start achieving! While Beta 6 brings with it a ton of other improvements and tweaks, the big new thing is a large collection of achievements to...

Magic Number

Magic Number

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256 achievements are completed, each with their own icon, fully tested, and with a dedicated UI under construction. Also talk about AFD mode, the extensive...

The Next Big Thing

The Next Big Thing

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About progress towards the upcoming release, to include a huge number of achievements... and a bunch of other features as usual. :)

Cogmind Beta 5 "Zionic Revolution"

Cogmind Beta 5 "Zionic Revolution"

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The "Zionic Revolution" is here! Featuring interesting changes to your potential Zion allies, new NPCs, items and mechanics, and color customization along...

Color Customization

Color Customization

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An overview of Cogmind's upcoming render filter system, including its implementation and related features such as custom color schemes.

Player Metrics: Stats and Preferences on and off Steam

Player Metrics: Stats and Preferences on and off Steam

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Aggregate data and analysis of tens of thousands of Cogmind score sheets, including both performance and preferences.

Cogmind Beta 4 "Data Mining"

Cogmind Beta 4 "Data Mining"

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Welcome to a properly meaty major version release! There's an improved early game, even greater information transparency, more challenge modes, item gallery...

Year 4 of the Cogmind

Year 4 of the Cogmind

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After 8,410 hours of work over more than four years so far, Cogmind is mostly complete and finally on Steam. A look at 2017, and the future.

This Week In Indie Games - December 1 2017

This Week In Indie Games - December 1 2017

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The biggest indie gaming stories for the week of December 1, 2017

Data and Thoughts from a Month on Steam

Data and Thoughts from a Month on Steam

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A comprehensive summary of Cogmind's first month on Steam, taking a look at reception, rankings, traffic, sales, and more.

Cogmind Beta 3.1 "In the Cloud"

Cogmind Beta 3.1 "In the Cloud"

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Beta 3.1 brings us Steam Cloud support, ALERT messages you can't miss, all maps accessible from any difficulty level, and more...

 Cogmind Released on Steam

Cogmind Released on Steam

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Following more than four years of steady progress, Cogmind is now accessible on Steam! Ready to spread the roguelike love and innovation to new audiences...

Prepping for Steam

Prepping for Steam

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An overview of the process behind preparing a game for release on Steam.

Coming Soon on Steam! Also Beta 2.1/2.2 Released

Coming Soon on Steam! Also Beta 2.1/2.2 Released

News 7 comments

The latest Beta updates add QoL, 21 new items, and revamped treads, wheels, and shields. Also: Cogmind's Steam EA launch is happening October 16th!

Beyond the Design Doc: Unplanned Cogmind Features

Beyond the Design Doc: Unplanned Cogmind Features

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A retrospective on Cogmind development from Alpha to Beta, examining the many features not mentioned in the design doc and why they were introduced.

Cogmind Beta 2: "Legend has it..."

Cogmind Beta 2: "Legend has it..."

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It's Beta++! The huge Beta 1 release already finished up the story and included some major content updates, while Beta 2 is all about QoL, gameplay tweaks...

Cogmind Alpha Year 2 Sales Data (Pre-Steam)

Cogmind Alpha Year 2 Sales Data (Pre-Steam)

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A summary of Cogmind's second year of alpha (early access) sales data, including revenue, pricing effects, and a breakdown of development time.

Cogmind's Two-Year-Old New Logo

Cogmind's Two-Year-Old New Logo

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Dealing with long-term marketing issues... This is the actual Cogmind title logo, no matter what Google Images says!

Beta 1.1 and 1.2 - "Path to Success"

Beta 1.1 and 1.2 - "Path to Success"

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Two updates for the latest beta, featuring yet more QoL (much of it pathfinding improvements), an on-map combat log, and some item tweaks and fixes.

Cogmind Beta 1 "The End" Released

Cogmind Beta 1 "The End" Released

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A major milestone, a big ending, and a new beginning, all in one! After four years in development, Cogmind's story is truly complete, and this week we...

Versioning Schemes

Versioning Schemes

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Looking at various version naming systems and what should happen for and after the upcoming major milestone.

Visible Sfx, New Items, Challenge Modes, and more

Visible Sfx, New Items, Challenge Modes, and more

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Approaching Cogmind's largest ever update, with tons of new features... and a new price :)

Music for Cogmind?

Music for Cogmind?

News 2 comments

Considering the many music options for Cogmind. Is music necessary for a roguelike with such a developed soundscape? What type?

ASCII Animations, New Mechanics, QoL, and more

ASCII Animations, New Mechanics, QoL, and more

News 7 comments

Several weeks of animation work, plus other gif-tastic progress updates.

Alpha 14 Released: Hack 'n Slash

Alpha 14 Released: Hack 'n Slash

News 2 comments

Melee multiwielding! Major plot events! Mouse UI++! Adjustable difficulty! Alpha 14 is here!

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Cogmind
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Grid Sage Games
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