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Coffin Rush is a one screener arcade game, which will cut to the chase and just be all out hard. It's about a skeleton, driving a coffin around the world. ___ You’re Simon (the skeleton), who was brought back to life by certain someone. Simon wakes up in a rigged coffin with wheels which rolls somewhere at an increasing speed ^...^' ___ You connect to the rails on the side of the road via grabbers. This way, you receives electric charge and stay alive. There'll be obstacles on these rails which you'll have to avoid by disconnecting. When you disconnect, your energy goes down. The core gameplay is to keep Simon alive and control two lanes at the same time (at crazy speeds :P). ___ I wanted the controls to be very simple. So the game only has two buttons, to retract left and right grabbers. On mobile it'll be taps on the sides of the screen. I might also put out a PC version for those of you interested to test and give feedback (which I absolutely welcome ^^)

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Some lore of Coffin Rush

Some lore of Coffin Rush

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This post sheds some light onto the story behind Coffin Rush. Who's Simon the skeleton? How did he end up in the coffin on wheels? Why is he rolling down...

First prototype, called "Charge"

First prototype, called "Charge"

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Hey guys, I thought I'd share the genesis of Coffin Rush with you. It's a 2D prototype I made in Construct 2.