Ava is an engineer who’s just been given the assignment of a lifetime, and that is
working on the Olympus Space Gate. The gate marks the most significant technological endeavor
in human history as it will link Earth to humanity’s first colonized world, Eos, which is light-years
away. However, as Ava is about to reach Olympus, her shuttle is rocked by a massive
shockwave as a portion of the space gate has been destroyed, sending debris falling to earth.
Unknown to her at this time, the station has been infiltrated and attacked by an ultranationalist
group known as the Crusaders, which believe that humankind has no place on Eos or among the
stars. They seek to destroy Olympus, which will cut Eos off from Earth, dooming the colony, and
ending humanity’s unified experiment to explore beyond our solar system.
When the Olympus Space Station is seized by a hostile force called Crusaders, it is up to a young and inexperienced UN Navy officer to stop them before activating the Space Gate. Failure to do so would mean the end of humanity's first interstellar colony on Eos. A Stealth action third person shooter it aims to bring some vibes from games like Splinter Cell and Metal Gear plus take narrative strokes from series like Bioshock.
Asena antagonist and leader of the Female Sect of the Crusaders
Paladino second in Command to Asena
Her female warrior band (Support, Spec Ops, Assault)
Rex your helpful companion that will follow you during your travels The Gardens Hub
First off the main Menu! The music is placeholder and meant to help convey the somber tone of the game we are going from(Credits Dead Space 3). We've been extremely busy building a world that is a fully functioning city (Olypmus) that you will navigate through during your journey to stop the Crusaders from accessing the Space gate present on the station and traveling to the Universe of Eos where humanity is attempting to start over after a 100 year war has left Earth and its population devastated.
Command Deck Progress
Command Deck Evolution from Concept - Gameplay Testing
Hangar Evolution from Concept - Gameplay Testing
Gardens Evolution from Concept - Gameplay Testing
Terminal Evolution from Concept - Gameplay Testing
Trains/Power Generator Evolution from Concept - Gameplay Testing
Trains Evolution from Concept - Gameplay Testing
Programming/Gameplay
Rex an extension of Ava
We are also in the works of developing and fleshing out the Crusaders basic logic such as Hearing, Seeing and attacking. Here is a very basic first look at the system so far heavily WIP
We're currently seeking talented individuals in the various roles. It should be noted the project is post launch compensation and we're open to flexible schedules depending on each individual. Please apply with the links below (Please note that roles where you need to show work requires you to provide us with a portfolio or website. Submissions without proof of work will be dismissed).
Questions? Email us here: recruitment@halcyonwinds.com
In this first article we talk about production and how we've started really starting to get Olympus off the ground from the faintest of ideas to something...
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