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Cloudbuilt is a game of speed, precision and freedom. Quick wits and even quicker reflexes will become your closest friends as you carve your own path through the mysterious floating ruins high above the clouds. Use your rocket-powered exoskeleton and manipulate the laws of physics to avoid fatal hazards, dodge hostile robots and reach not just the finish line, but the top of the worldwide leaderboards.

Report RSS Cloudbuilt DLC news and screens!

More details about the upcoming DLC! New mechanics, new skins, better level selection and some info about how checkpoints will be used in a different in the DLC.

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We are now back with even more info than last time! Here below are 4 all new topics with more info and a new screenshot for each! Hope you find it interesting!

New Mechanic: Energy Plated Walls

These walls got more going for them than just a fancy look. Unlike any other wall you’ve encountered so far, these lets you channel energy through them, meaning that using boosted wallruns won’t drain your reserves. It might seem like this are just bound to make things much easier right?...

New Mechanic: Energy Plated Walls

Checkpoints and the DLC

Unlike previous levels, the levels in the DLC feature no standard checkpoints, you will instead have to rely entirely on picking up and deploying your own. This makes for a little different and more strategic play style. We would encourage everyone to take their time and not to rush the first time through these levels, keeping an eye out for these pickups can make a huge difference.

Checkpoints and the DLC

Model Skins Introduced

Unlike the previous skins in Cloudbuilt this DLC will include skins with all new models, enabling a much more diverse appearance than before.

There are more skins than this, but to give you a taste we have here to the left the standard skin, then we have a new sci-fi armor and lastly a high tech… medieval knight armor? What else could one ever wish for?!

Model Skins Introduced

Improved Level Selection

When the DLC is released the game will be updated with a new element in the level selection. Each level will be assigned a difficulty grade, hopefully making it easier to make a decision on where to go next.

Normally the difficulty ranks from 1 to 10, but Redeployment is marked with a skull symbol. One can only guess what rankings the DLC levels will have...

(This is a update that will be available even without the DLC)

Improved Level Selection

There are yet a lot more to talk about with this DLC, and we will continue to post updates here.
To get all the news as we announce it, feel free to tune in on our Twitter or Facebook !

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