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RSS First Animations - WDU #5

This weeks update shows off some of the first animations for Conquest by the teams animator; Meredith Kinrys. We mention what will be coming up in the following weeks, and as usual ask for your feedback and support!

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Hello!
This week we're showing off some video footage of some of the animations being created for Conquest. These are all idle animations, therefore they would be used at times when your character isn't active. Once your character stands still for a short while, we get a number of animations to cycle randomly, blended over the top of a standard 'breathing' animation.

This way even when you're not playing the game, the animations seem realistic in the way they play out. Due to the way we recorded these animations, they're not seamless. But in-game they would be.


Over the next few weeks we're going to be working a lot with the characters. Our current plan is to get some form of crude combat system in place as soon as possible. So you can expect a lot more of these short animation preview videos, and later some combat related ones too!

As usual, we'd like to invite you to come and visit our forums. It's pretty quiet at the moment, but it's sure to grow over the next few weeks. If you have any questions, or would like to join the team. You can contact us via:
Email: contact@crystal-core.co.uk
MSN: tylertrevell@live.co.uk
Skype: Skulburn




Comments
Anddos
Anddos

(buried)

why does he have a vigina

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Paxton
Paxton

That's what every man has. I don't know where you get your information.

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closed-account Author
closed-account

I'm assuming Anddos' comment was a joke. But the reason behind his lack of 'junk' is because as it'll never be seen in-game, theres no sense wasting precious material and polycount space on it. We like to think he just taped it all out of the way ;)

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Hboybowen
Hboybowen

good stuff man keep it up one of your arms is buggy during the fold animation. An ignore the small minded ppl who dont really know much

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valatmir
valatmir

I think we give him a mega *****

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Sn1pe
Sn1pe

When he shakes his hands they look really ******* weird, I also don't see much life and movement in the animations, if you look at yourself in a mirror you'll see that you do more than just rotating your chest slightly up and down.

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closed-account Author
closed-account

These animations are meant to be quite subtle. I think the way we recorded the animations (straight from the skeletal editor inside UDK) means that the whole sequence lacks the regular flow between the different animations. The hand shake animation is like, if you imagine him loosening himself up after standing still for a while? Anyway, thanks for the feedback.

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wiiandthekid
wiiandthekid

i knew the ***** jokes would be coming. lol.

wiiandthekid.com

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Thestjester
Thestjester

The texturing looks pretty good, and the animations are fine if your going for something a bit more subtle. The only thing I'd really suggest is slowing down the movement of the head turn and arms/fold drop. The increase speed bursts distorts the realism your trying to convey with the character.

The main thing that bothers me about the player model, are its extremities. Due to the fact that as viewers, we're limited in examining the model through all perspectives, I can't tell if this is really an anatomy issue, or illusion from the perspective being shown. Judging from the way his feet are positioned, it appears to be recorded in a slightly top/down angle? Granted if thats the case, I believe your artist should rexamine his/her model and their general knowledge in human anatomy. Long story short, The arms and legs are too short for the characters head and torso, or vice versa.

Hope this helps, keep up the good work!

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IndieBase
IndieBase

The animations look good, music is great btw. Will be keeping an eye on this one.
*Clicks tracking button*

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