A Free To Play FPS built with the Unity engine in which you can play Deathmatch or Team Deathmatch in Short Range Fights ( or Close Quarter Battles ). The game will be playable online
I began working on the scoreboard and it's a pain x)
I mean, managing network synchronization for a variable is easy but doing it for an array is a pain x)
Plus when a new player joins he needs to be added on everyone's scoreboard and all