Claustrum is a short-session online game which takes place in various types of labyrinth tunnels and is a mixture of game mechanics. We are heading for common realism of action, a large number of our own features, and locations in different settings, ranging from battles in weightlessness to ancient tombs. Release will contain only one type of a map - Catacombs, but in several versions. Their total length is over 70km. Maps are separated by a variety of passages and secret paths, so there is a place for fans to crush by force and for hidden murders! If we collect more donations than planned, we will issue 2 type of maps at once.
Crafting in this game will save your life. The map has unique zones or collected items. When one of the collected items is assembled, you can immediately call for evacuation, or get to a certain place and leave the playing area on your own.
Players do not know where they will appear. They do not know what they will find. And they do not know which of the 3 central regions will close the zone. You may be trapped or find a way out before anyone else. Absolutely all the players appear at the beginning of the game map.
Weapons: there will be both classic weapons from scrap to Barrett as well as tricky mines. Armor: everything from torn shoes to camouflage with limited activation of partial invisibility like Crysis.
Crafting elements: items with a rare degree of appearance on the map that you should find and logically assemble. There will be about 15 types of such unique items that significantly change the whole gameplay. And much more...
The zone of death will gradually taper (clouds of toxic gas), using the same crafting system, you can temporarily stop its distribution either run around it without harm to health in search of the necessary loot or in order to substitute the enemy.
Despite the many opportunities we create an equal balance for everyone, for all the “craft gifts” for the player will have its own fee. For example: the activation of armor with partial invisibility, which to say gives the 20-second invisibility and get lost by the incoming damage, also when it is activated, the player will minus in 20% of his health and part of his stamina.
There are 2 systems of difficulty : 1) Realism (headshot without a helmet is death). 2) Casual (head without a helmet can resist 2-3 shots from a pistol) For each difficulty will be allocated its own servers and rating systems. For high places will be issued unique skins.
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