Claustrophobia: The Downward Struggle is an indie RPG roguelike, with a retro graphic style and a terrible sense of humour. The game takes place in a series of ever descending randomly generated dungeon floors, packed full of monsters to slaughter and loot to pillage. The game plays like a traditional roguelike, but with a clean UI, a slick, action orientated combat system, and a massive range of enemy types, skills, gear and room designs. With features like crafting, skill trees, characters development, and just-one-more-room style gameplay, Claustrophobia is a love letter to traditional RPG rougelikes. Create your ideal hero, build your own custom class, then set out on your quest for glory, slaughter, and anything shiny!
In which Claustrophobia is Greenlit and I discuss Steam Early Access.
claustrophobia development log #4
In which I get a lot of work done, but you have to take my word for it. And a .gif of highly sophisticated door opening techniques.
claustrophobia development log #3
Featuring a talk about the new statistic system, how they will effect classes, and pretty tooltips.
claustrophobia development log #2
Featuring a discussion about the new dungeon generation algorithm, and some screenshots of it in action.
claustrophobia development log #1
It's been quite some time. I finally detail exactly what's been going on recently, and reveal Claustrophobia's future, along with some big news.
claustrophobia: the long awaited news
I discuss the changes coming in Claustrophobia Alpha 1.1.4, including Key Binding and a Full Stat Rework.
patch alpha 1.1.4 preview
I discuss the improvements coming to Claustrophobia in Alpha 1.1.3, and the upcoming features to expect over the next few patches, including dungeon design...
upcoming feature discussion & patch alpha 1.1.3 preview
Claustrophobia is 50% off from Monday 29th to Friday 2nd!
50% off sale 29th july - 2nd august!
I discuss the changes coming to Claustrophobia in Alpha 1.1.1!
patch alpha 1.1.1 preview
Claustrophobia's development resumes, and I discuss the key design changes which will be shaping the game over the next few updates. It's great to be...
claustrophobia resumed with new designs and updates!
Preview and news on the upcoming Alpha 1.1.0 patch, detailing the most changes since launch.
patch alpha 1.1.0 preview & other news
First look at the brand new UI and resolution options!
new ui and resolution options
Changelog for Claustrophobia Patch Alpha 1.0.9 - 4th April 2013
patch alpha 1.0.9 released - 4th april 2013
Preview and news for the upcoming Alpha 1.0.9 Patch, including the revised Skill Engine.
patch alpha 1.0.9 preview and skill breakdown part 1
News regarding the new Skill Engine, and changelog for Alpha 1.0.8
news and alpha 1.0.8 changelog
Information detailing the changes and additions in Alpha 1.0.7, including character creation, pathfinding logic, item and enemy additions, and changes...
patch alpha 1.0.7 preview: character customisation, bows, and more!
Changelog for Claustrophobia Alpha 1.0.6 - 12th February 2013
patch 1.0.6 released - 12th february 2013
Patch Preview for Claustrophobia Alpha 1.0.6, discussing lighting updates, changes to turn strategy, and other changes ranging from UI updates, buff and...
patch 1.0.6 preview: lighting & turn strategy
Changelog for Claustrophobia Alpha 1.0.5 - 30th January 2013
patch 1.0.5 released - 30th january 2013
A quick overview of the next patch (out next week), and a preview of the next level design.
caves and patch 1.0.5 preview!
Discussion on Claustrophobia's difficulty, and news on the Options Menu, map zoom, and Keyboard Controls.
difficulty balancing - patch preview
Changelog for Claustrophobia Alpha 1.0.2 - 7th January 2013
patch 1.0.2 released - 7th january 2013
Crafting makes an early appearance, and Claustrophobia gets a first patch UI overhaul.
ui overhaul, crafting, alpha news!
Information regarding the release of Claustrophobia: The Downward Struggle Alpha v0.1
alpha v0.1 released!
A wonderful array of news from my own procrastination to information on the Alpha Release, and the 'completion' of the Skill Engine.
skill tree, alpha release info, music, procrastination
Next update on the progress of the Skill Tree, and announcement of the "release date".
1/3 of skill tree complete: strength!
A quick update on progress toward the alpha. One big hurdle out of the way.
skill tree update
Updated info on Claustrophobia's combat system and the brand new ability to see what you're wearing! (yay)
visual gear and combat engine
News Update outlining changes to how skills work, Boss Lairs spawning, and welcome to our Composer.
new skill engine, lairs and soundtrack
So, Claustrophobia is nearing an alpha build. By nearing, I mean playable. While it’s been playable for a while now, there hasn’t been enough content...
nearing alpha state, game updates and leaderboards
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