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Claim is a strategy game that takes board management, unit positioning, and enemy predicting to a whole new level. Players start the game with two collumns of tiles painted their teams colors on opposite ends of a 5x11 grid. Somewhere in those tiles is our castle. You must find and paint the enemies castle before they paint yours. You must fight your way across the board by spawing in units on tiles that are your color. Units will color tiles around them at the end of the turn based on what type of unit they are, and enemies standing on tiles you just colored will be killed. ENEMY UNITS REMAIN HIDDEN UNLESS THEY ARE ATTACKING. This means you must pay close attention to how the board is changing in order to figure out how to defeat enemy troops. Fight your way across the board, paint tiles for your own nation, defeat the hidden enemy troops, and claim the enemies castle!

Post news Report RSS Claim: Indiegogo Campaign Launched!

We have just launched our Indiegogo campaign and are looking to attract crowdfunders for our cause! Check out our brand new trailer to see exactly what we have in store.

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Overview:

We have just launched our crowdfunding campaign on Indiegogo! We are super excited for the opportunity to reach more members of the indie community, and to gain a larger player base through the traffic that is coming our way as a result. Please take a look at our crowdfunding page if you want to join the early access fun and support us on our journey!

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Updates:

We have done a complete graphics overhaul for the game. We have added an insane amount of particle effects both on melee and ranged units. We have also added 2 more nations, the Blue Vikings, and the Purple Pirates. They each have a unique ranged unit and their own super cool tiles and castles. The user interface has also been greatly updated to better fit the theme of our game. We are super excited with how the game is coming along, and we hope you will join us on this ride as well!

Particle Effects:

The ranged units now have detailed explosions and screen shakes upon impact. Melee units now have cool slashing trails as well.

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New Nations:

The new nations are in and looking great. The pirates have water-based tiles, and the vikings reside in large log cabins.

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UI Updates:

The UI is now made of wood, not the random grey bars that were found in the last update. Also, you can see the shop in the distance where you will be able to purchase unit skins, player banners, and emotes to use in game.

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Emotes:

Units now dance upon winning the game for your team, and you will be able to purchase individual emotes in the shop very soon.

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Click the follow button on the side, or if you really like our game, click the link back at the top to go to our crowdfunding page! We really appreciate the support, and hope that you will enjoy the game we have created for you!

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