Claim is a strategy game that takes board management, unit positioning, and enemy predicting to a whole new level. Players start the game with two collumns of tiles painted their teams colors on opposite ends of a 5x11 grid. Somewhere in those tiles is our castle. You must find and paint the enemies castle before they paint yours. You must fight your way across the board by spawing in units on tiles that are your color. Units will color tiles around them at the end of the turn based on what type of unit they are, and enemies standing on tiles you just colored will be killed. ENEMY UNITS REMAIN HIDDEN UNLESS THEY ARE ATTACKING. This means you must pay close attention to how the board is changing in order to figure out how to defeat enemy troops. Fight your way across the board, paint tiles for your own nation, defeat the hidden enemy troops, and claim the enemies castle!
Claim is now better than before with units looking cleaner, UI upgrades, and unique attacking particles for ranged units. Try it out now by clicking on...
claim demo update: unit sounds and emotes
Strategy meets memorization and cunning. Take to the battlefield and control a nation against other online opponents. Fight for tiles on the board, find...
demo for upcoming game claim ! ! !
As we near our release time frame of mid August, we wanted to share our recent progress on the game. We have created an entire shop with purchasable items...
claim: nearing completion!
We have just launched our Indiegogo campaign and are looking to attract crowdfunders for our cause! Check out our brand new trailer to see exactly what...
claim: indiegogo campaign launched!
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