Time compresses in this paradox battle arena. Gameplay consists of short quick paced action rounds. Each one echos forward. Every missile summoned, bridge built, bomb laid, or sword slashed plays out again. Unless you stop it. Round after round the battle builds up. Selecting a new class to utilize in the fight for victory.
The mage shoots a magic missile which can be held and charged. It moves quicker based on the time charged. The mage can move around the battlefield with a short teleport. Only the mage knows which direction they will go.