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Time compresses in this paradox battle arena. Gameplay consists of short quick paced action rounds. Each one echos forward. Every missile summoned, bridge built, bomb laid, or sword slashed plays out again. Unless you stop it. Round after round the battle builds up. Selecting a new class to utilize in the fight for victory.

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Chronoclysm
Platforms
Windows
Developer
Zed-ex
Engine
Unity
Contact
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Homepage
Zed-ex.com
Release date
Game watch
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Community Rating

Average

8

1 vote submitted.

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Ratings closed.

Style
Genre
Arcade
Theme
Fantasy
Project
Indie
Twitter

Latest tweets from @shanebrando

Hypothetical lock and key dungeon generation. Working towards an A.I. to generate dungeons. This is all manual thou… T.co

Jul 16 2019

The algorithm is working based on predefined rooms and not just generating based on cells. #gamedev #indiedevT.co

Jun 20 2019

Same generator skinned with some isometric layouts #gamedev #indiedev #algorithms T.co

Jun 20 2019

Skinned the dungeon generator to make old NES Zelda dungeon layouts. Looks like fun. #indiedev #gamedev #algorithms T.co

Jun 20 2019

Pokin around with lock and key maze generation. Looking like the right direction. #indiedev #prototyping #gamedev T.co

May 21 2019

Played Chronoclysm for the first time online with strangers tonight. Way more fun than bugs, major plus #bucketlist #indiedev #gamedev

Apr 4 2017

While eating exceptions is normally bad juju. Commenting "om nom nom" will keep your code voodoo spirit free #gamedev #indiedev

Mar 14 2017

Long road to get here but finally got a map onto the workshop. Not much now before going into public beta with 3.0

Feb 19 2017

Wrote code that will crash Unity and Steam at the same time. Efficient catastrophes. #gamedev #indiedev

Jan 18 2017

Using the letter 'c' as a counter variable often becomes the programming equivalent of hearing the title in the movie. #programmerhumor

Jan 11 2017

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