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Time compresses in this paradox battle arena. Gameplay consists of short quick paced action rounds. Each one echos forward. Every missile summoned, bridge built, bomb laid, or sword slashed plays out again. Unless you stop it. Round after round the battle builds up. Selecting a new class to utilize in the fight for victory.

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Chronoclysm
Platforms
Windows
Developer
Zed-ex
Engine
Unity
Contact
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Homepage
Zed-ex.com
Release date
Game watch
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Community Rating

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8

1 vote submitted.

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Ratings closed.

Style
Genre
Arcade
Theme
Fantasy
Project
Indie
Twitter

Latest tweets from @shanebrando

RT @ALife_Learned: Public Safety Notice! If you or anyone you know lives in @HamiltonOnt, please share this and get the word out!… T.co

Sep 14 2020

'Android Developer' would have seemed like a much cooler job to me 15 years ago.

Sep 11 2020

It's that magical time of year again. The leaves are turning colors, there is a nip in the air at night. Yes! It's… T.co

Oct 1 2019

Messing around with more random game mechanics. Got a blob in unity :D #gamedev #indiedev T.co

Jul 20 2019

Hypothetical lock and key dungeon generation. Working towards an A.I. to generate dungeons. This is all manual thou… T.co

Jul 16 2019

The algorithm is working based on predefined rooms and not just generating based on cells. #gamedev #indiedevT.co

Jun 20 2019

Same generator skinned with some isometric layouts #gamedev #indiedev #algorithms T.co

Jun 20 2019

Skinned the dungeon generator to make old NES Zelda dungeon layouts. Looks like fun. #indiedev #gamedev #algorithms T.co

Jun 20 2019

Pokin around with lock and key maze generation. Looking like the right direction. #indiedev #prototyping #gamedev T.co

May 21 2019

Played Chronoclysm for the first time online with strangers tonight. Way more fun than bugs, major plus #bucketlist #indiedev #gamedev

Apr 4 2017

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