CHIVALRY: Medieval Warfare is a first-person medieval online combat game that seeks to deliver the intensity of epic hollywood medieval block busters to the hands of a gamer. CHIVALRY hurls the player into a fictional medieval world where the Agathian Knights are battling against the newly formed Mason Order for control of the lands of Agatha.
Explore Sunken City, a map with Team Deathmatch / Capture Point variations in the Mirage: Arcane Warfare Beta.
In this competition you have the chance to win the game called: Chivalry: Medieval Warfare / In this contest, there will be three winners!
On March 3rd, 2014, Torn Banner Studios announced the Fortification Map Contest— a competition awarding over $25,000 in prize money and a chance to...
Chivalry: Medieval Warfare Custom Map Contest - $25,000+ in prizes!
Chivalry was made in Unreal Engine 3, which I'm sure plenty of you are familiar with, is relatively easy to use even if you are just getting into making...
Content Update 2, Patch 1 for Chivalry: Medieval Warfare is now live. Please see the patch notes for all changes made!
1.5 million copies sold! To celebrate this milestone, Torn Banner studios has added character customization to Chivalry by way of a new update. This poster...
Chivalry: Medieval Warfare has now released CU1 Patch 2! This was a month and a half long process of updating and testing on our beta app, so we're happy...
Patch 1 is now live! But don't go uninstalling that beta app just yet. We've been hard at work even as we waited for the kinks in Patch 1 to be worked...
Torn Banner's enjoyable first-person slashing game Chivalry: Medieval Warfare has gotten its first (entirely free!) content update, and it's a doozy...
Massive first content update brings many awaited features such as new maps, new weapons and improved balance and optimization. Additionally, we throw...
First-person Slasher finally releases- prepare for online medieval brutality!
There is big news from our project, we have set the release date for October 16th on Steam! You can preorder the game now on our website and can even...
Some big news on our project lately, we have just recently launched our Kickstarter, have recently been in Germany for Gamescom and just announced that...
What is Chivalry, what makes it different from other games? We try to answer these questions for you while showing off some new content in our latest...
Funny moment from our time at Pax East, 2012. First time we let the public play to great reception and of course- some teabagging.
We recap some of our GDC Experience and also show off our new gameplay trailer- which actually shows first person this time :).
We made the top 100 for Upcoming Indie Game of the Year! To Celebrate we bring you 100% Alpha Gameplay Trailer!
We make our bid for Best upcoming Indie of the Year and throw you some screenshots of the game in action! Did someone say gameplay video coming soon?
In a distinct contrast to the previous map (Battlegrounds) which begins war torn, Stoneshill has been designed to be a royal palace that players can trash...
Media update showcasing the visual improvements of the game mostly focusing on the environment known as Battlegrounds.
In this video we take an early look at the basics of the melee combat system in Chivalry: Medieval Warfare (Part 1).
Also includes a first look at the new war torn battlegrounds and an early look at combat.
They say you lose all control of your bodily functions after your head is removed...
More information and pictures regarding our attendance at PAX East this year.
PAX East Experience Blog part 1 and the 2D Lore Trailer.
Reveal of our Alpha Ingame Teaser for Chivalry: Medieval Warfare.
Yesterday we had eight members of Torn Banner Studios attend PAX East, and it has already been an incredible experience. We’ve met current and future...
New website design, new game name, upcoming ingame trailer release, PAX East attendance announced and new company name launched!
This update features new screenshots of the classic maps Stoneshill and Battlegrounds as well as some comparison shots to show just how much further we're...
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