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Annually, from across dozens of sectors, men, girblons, women, and children tune in to their local galactic networks stations to view the most anticipated event of the year: “ChargeShot”. 12 bounty hunters from across the known universe compete for glory and the handsome reward of 2,000,001 credits. In ChargeShot, each player is armed with a Pulsar Cannon whose blasts bounce off walls and instantly kill whatever they touch, an Energy Shield which can reflect Pulsar blasts, and a standard issue jetpack for traversing the battleground. In high speed combat, players test their reflexes against up to 3 other friends (or enemies, as the case may be by the end of the night.)

Post news Report RSS We're on Greenlight!

We just submitted ChargeShot to Greenlight! This is the intimidating and exciting next step in getting this game out there! P

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We are very excited to announce that we have recently submitted ChargeShot to Steam Greenlight!

Click Here to Vote!


ChargeShot has been a labor of love. From a one screen 4-player only, clunky Ludum Dare entry, to a polished and nearly completed death match battle royale with 4 unique levels (and more on the way), 8 characters, gamepad and keyboard support, 2 game modes, perfected controls and user input, and a universe populated with blood bath and friends on a couch going "OOOOOHHHHH!!!!!"-- many "after the reaaal job" man hours have paid off, and we have taken the next step in this game's credibility, visibility, and quality. We have put this bad boy up on Steam Greenlight.

I want to thank everybody who has supported the oblong and non-kosher development process of this game, from the retweeters, to the potential funding opportunities, to our new friends at OUYA and among the press. It has been a wild ride, and there is quite a road ahead of us.

Please take the time to vote for ChargeShot on Greenlight, dads

cs greenlight gif3


-Cullen and Britt

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