Determinance
FightingMove your mouse, swing the sword, duel to the death.
Core Gameplay
Champion Brawl is a competitive arena styled action online game where it’s main focus is
solely on PvP Combat. Competing in difficulty Leagues to gain the highest ranking based solely
on skill is the main objective. Each player is ranked based on their win to loss ratio and is given
a MMR score based on their performance. Each player will fight other players whose MMR
matches theirs to give equal opportunity and balance out fair fights for all players.
There are 5 leagues with their own ranks, once a player reaches a certain rank within a league,
the player advances to the next league. With each new advancement onto the next league, the
better each player will be. For each league system there are different sets (1v1, 2v2, 3v3, 6v6).
As you progress onto higher ranks, you obtain new more stylish and stronger gear to help you get even higher.
You are able to purchase items that do not effect gameplay whatsoever but are unique aesthetically pleasing unique outfits that may either fit your play style or general mood!
Purchasable items range anywhere from silly hats to epic swords.
Combat
The core gameplay is reliant on reaction time and awareness of each player. Choice is one of the key impacts that is critical and could change the outcome of the match. Each player has an array of skills to choose from to kill or cripple their enemy to win. Each opponent has the ability to counter that benefit but only given a certain time frame to select that skill or else the original player gains full advantage of their skill which could in turn effect the results of the
match. Within the game level, there are objects and obstacles that each player must avoid while
fighting or else they may hinder their chances of winning. Player alertness, decisiveness and
knowledge of their opponents skills and patterns is their key to winning each match.
Character Development
We really wanted a class system really unique to allow a range of play styles yet also as much customization to the player as possible. You will be able to select and customize two unique classes and mold them to your liking. For example having a Warrior and a Mage as your main classes allows you to change and modify your spells. a warriors charge attack could also do additional fire damage or if you wanted it could slow the enemy with frost for 5 seconds. You decide which attacks suit your play style!
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