• Register

A edutainment game about the catastrophic summer fires in Portugal. Based in true events and persons that lived and survived the catastrophe.

Post news Report RSS Devlog #36 – Achievements on board

You want to see more of our character remodels and some fresh illustrated achievements? We have that and a lot more to show! Come check it out if you're interested!

Posted by on

banner indie DB devlog   36

Introduction

Hello everyone! Welcome to our fresh weekly Devlog!

This time, we still around our wonderful character and asset remodelling, development of cutscenes, optimizing textures and fully completed the illustrations of each achievement.

It’s been a really cold and rainy week around here, not even walks to distract a bit we can, mostly at been at home, having more time to work in our stuff. Despite the ugly weather, it’s been a productive week and some interesting events happened.

Without further ado, we advance to see what we have to unpack this week!

Remodelling characters and assets

As we keep remodelling our characters, we are also changing a few assets around the levels, including walkways and buildings and the overall composition of the level.

This time we got the pig, dog and boar character to present to you with a new appearance! These have a cutesier look on them.

dog turn aroundRemodel of Dog Character


javali turn aorundRemodel of Boar Character


pig turnaorundRemodel of Pig Character


Others changes were made around the HUB walkway, adding a 3D texture that little more personality to the place.

walkway comparisonWalkway 3D texture implementation


Cutscenes on progress

From this week, we went back to develop the cutscenes again! The first shot of a cutscene was showed in a previous devlog, but today we show the progress of another shot for a different cutscene, so that we don’t reveal all the content in our game but still showing progress!

cutscene sketch2lvl5 ilustracao porcess2

Process of cutscene development


Achievement dependencies and illustrations

In this department, the illustrations of each are fully completed! All that is left is to implement these currently inside the game.

All the achievementsList of the different achievements


Now, while the part of earning the achievements is done, the conditions must be met. This can be achieved by adding dependencies and in this case, it was tested using simple tasks such as pressing buttons. Alongside that it was also made sure the achievement would pop up when obtained and saved its progress.

achievement system 3

Conclusion

We finally meet at the end of the article. Hope it was at your liking. We have more next week, so stay tunned for more fascinating content of Chama next Wednesday!

Also, if you want, you can try the beta version of our game and give us feedback. We would be much appreciated with your help!


Stay Safe and cozy!

Ana Raposa Icon2

Post comment Comments
Thyrn
Thyrn - - 39 comments

Nice achievements puns!

Reply Good karma Bad karma+2 votes
LuisOliveira Creator
LuisOliveira - - 29 comments

Thank Ivan!! Indeed! ;)

Reply Good karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: