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CERES is a cyber-tactical space combat game, where you lead a squadron of ships in an exploration and battle-filled single-player campaign. Inspired by Homeworld, Elite and Paradroid, it features thorough ship customization, advanced cyber-warfare and elaborate space combat. Command your ships in a rich 3D environment, manage your crew and artificial intelligences, mine, explore and trade your way through multiple missions -while keeping clear of alien monsters, rogue machines and dangerous transhuman mutants.

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bobthedino
bobthedino

Are there any plans to have ship wreck instead of an explosion and no remains after a ships death? I think it would look much nicer, but obviously would be a whole different element than the current code and effects. Salvaging wreckage would be pretty cool too.

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tryggvienator Author
tryggvienator

Hey, sorry for the late reply. No notifications...

Each ship has its own wreckage. There is a certain chance of leaving a wreckage. It is affected by how much damage actually destroyed the ship.
The wrecks themselves also take damage. So late missiles or slugs can destroy a ships wreckage.
The player can find special wrecks that he can salvage and add to his fleet. Wreckage after destroying a ship cannot be salvaged. You can although board and capture ships in combat.

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Description

Here is combat demonstration for the final version of game. It involves the player engaging a pirate fleet in combat. Objective is to board a pirate carrier and steal vital data. It's a fast paced combat situation and demands the attention of the player.

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combat-demo.mp4
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